Divinion Fields

Plains of the Centaurs – Herds of Centaurs roam the plains, living a peaceful life, and worshipping the stars.

Banner Divinion Banner
Troop Type Centaur
Class Oracle
Underworld Wild Court
    Centaur Scout7

    Destroy a row, and deal (M + 1) damage to the first Enemy.

    • Gain 1 Magic for each Yellow ally.
    • 20% chance to dodge Skull damage.
    • Start battles with 50% Mana.
    Star Gazer9

    Remove all Blue Gems. Give (M) Attack to an Ally, boosted by Gems removed. (Boost: x1)

    • All allies gain 2 random Skill points.
    • Gain 1 Magic for each Purple ally.
    • Start battles with full Mana.
    Pegasus10

    Deal (M + 2) damage to the an Enemy. Then give Mana to all other Allies equal to a quarter of their Mana Cost.

    • Immunity to Entangle.
    • Start battles with 50% Mana.
    • Gain 1 Magic when an ally casts a spell.
    Herdmaster12

    Explode (M + 1) Yellow Gems. Cleanse all Allies.

    • Allied Centaurs gain 2 Life.
    • 25% chance to summon a Centaur Scout on death.
    • Gain bonus Yellow Mana from Yellow Gem matches.
    Orion11

    Deal (M + 9) - {2} damage to an Enemy and Hunter's Mark them. Gain 5 Magic.

    • Reduce damage from Skulls by 25%.
    • 10% chance to create a x2 Wildcard when matching 4 or more Gems.
    • 75% chance to ignore Armor with Skull damage.
    • While this Troop is alive, it will create a x3 Wildcard at the start of its turn.
    Atlanta12

    Deal (M + 2) damage to all Enemies.

    • 20% chance to dodge Skull damage.
    • Gain bonus Yellow Mana from Yellow Gem matches.
    • Start battles with 75% Mana.
    Ragnagord14

    Explode (M + 2) Gems of a chosen Color.

    • Allied Wildfolk gain 2 Life.
    • Start battles with 50% Mana.
    • Gain 1 Magic for each Red ally.
    Bul'Tauros11

    Deal (1.5xM + 2) scatter damage, boosted by my Life. (Boost: x1)

    • Gain 1 Attack when taking damage.
    • 25% chance to summon a Centaur Scout on death.
    • Reduce damage from Skulls by 25%.
    [SHINY] Bul'Tauros11

    Deal (1.5xM + 2) scatter damage, boosted by my Life. Stun 1-4 random Enemies. (Boost: x1)

    • Gain 1 Attack when taking damage.
    • 25% chance to summon a Centaur Scout on death.
    • Reduce damage from Skulls by 25%.
    Astral Spirit11

    Remove all Gems of a chosen color. Deal (M + 2) true damage to the first enemy, boosted by Gems removed. (Boost: 3 : 1)

    • Immune to Poison, Disease, Lycanthropy, and Death Mark.
    • Allied Centaurs gain 2 Life.
    • Start battles with full Mana.
    Moa7

    Deal (M + 3) damage to an enemy and Stun them.

    • Gain 1 Life for each Yellow ally.
    • Start battles with 50% Mana.
    • Inflict Stun when doing Skull damage.
    Anthea11
    Anthea
    Centaur / Mystic
    Divinion Fields

    Create 15 Yellow and Green Gems. Dispel all enemies.

    • 10% chance to create a x2 Wildcard when matching 4 or more Gems.
    • 20% chance to dodge Skull damage.
    • Gain bonus Yellow Mana from Yellow Gem matches.
    Artema15

    Explode a row. Deal (M + 5) damage to the 2 weakest enemies, boosted by Ally Centaurs. (Boost: x6)

    • Reduce damage from Skulls by 25%.
    • 50% chance to ignore Armor with Skull damage.
    • 40% chance to dodge Skull damage.
    [SHINY] Artema15

    Explode a row. Deal (M + 5) damage to the 2 weakest enemies, boosted by Ally Centaurs. (Boost: x9)

    • Reduce damage from Skulls by 25%.
    • 50% chance to ignore Armor with Skull damage.
    • 40% chance to dodge Skull damage.
    The Worldbreaker28

    Explode 18 Gems on the Board. Deal (M + 5) damage to all enemies.

    • Immunity to Devour.
    • Reflect 25% of Skull damage.
    • Gain 5 to a random Skill on 4 or 5 Gem matches.
    Orion's Herald16

    Summon Orion. Give all allies (0.5xM + 1) Life.

    • 25% chance to summon a Centaur Scout on death.
    • 20% chance to dodge Skull damage.
    • Gain bonus Yellow Mana from Yellow Gem matches.
    Herne12

    Deal (M + 4) damage to an enemy. If they are a Tower, deal 3x - 5x damage, based on my Ascensions. Destroy a random row.

    • Allied Centaurs gain 2 Armor.
    • Reduce damage from Skulls by 33%.
    • Deal 3x - 5x Skull damage vs. Towers, based on my ascension.
    Horse Lord12

    Deal (M + 4) damage to the last Enemy, and Stun them. Pull them to first position.

    • 10% chance to create a x2 Wildcard when matching 4 or more Gems.
    • Start battles with 50% Mana.
    • 20% chance to dodge Skull damage.
    Nightwing12

    Deal (M + 4) damage to an Enemy. If they are a Boss, deal 3x - 5x damage, based on my Ascensions. Create 8 Yellow Gems and 8 Purple Gems.

    • Recover 1 Life at the start of each turn.
    • Cannot be targeted by spells (unless there are no other targets).
    • Deal 3x - 5x Skull damage vs. Bosses, based on my ascension.
    Plainsjumper10

    Destroy 8 Gems. Deal (M + 3) damage to the first Enemy.

    • Gain 2x - 6x to Bounty Score, based on my ascension.
    • Start battles with 75% Mana.
    • 20% chance to dodge Skull damage.
    Guardian of the Fields12

    Give (1.5xM + 3) Armor to an Ally. Barrier all Allies below them.

    • Gain 1 Armor for each Purple Ally.
    • Reduce damage from Skulls by 25%.
    • Start battles with 50% Mana.
    [SHINY] Guardian of the Fields12

    Give (1.5xM + 3) Armor to an Ally, Barrier and Cleanse all Allies below them.

    • Gain 1 Armor for each Purple Ally.
    • Reduce damage from Skulls by 25%.
    • Start battles with 50% Mana.
    Red Cap10

    Deal (M + 4) true damage to an Enemy. If the Enemy has Hunter's Mark, Faerie Fire all Enemies. (Boost: x100)

    • Gain 5 Magic when attacking Delves.
    • Inflict Hunter's Mark when I take Skull damage.
    • Start battles with 50% Mana.
    Puka14

    Drain up to 12 Mana from an enemy. Create Red Gems equal to the Mana drained. (Boost: x1)

    • Gain 9 Life when attacking Delves.
    • Inflict Hunter's Mark when I take Skull damage.
    • Halve enemy Gem Masteries.
    Wild Knight12

    Explode a Gem. Gain (M + 1) Life and Attack, boosted by Green Gems destroyed. Gain Barrier. (Boost: x3)

    • Gain 9 Armor when attacking Delves.
    • Inflict Hunter's Mark when I take Skull damage.
    • Reduce damage from Skulls by 33%.
    The Wendigo16

    Deal (M + 7) - {2} damage to all Enemies, boosted by Hunter's Marked Enemies. If an Enemy dies, Bless all Allies. (Boost: x5)

    • Gain 5 Magic when attacking Delves.
    • Inflict Hunter's Mark when I take Skull damage.
    • Hunter's Mark a random Enemy when matching Red Gems.
    Thaumataur12

    Deal (M + 2) damage to all Purple Enemies, then drain 1-3 Mana from them. (Boost: 100 : 1)

    • Gain 1 Life for each Purple ally.
    • 10% chance to create a x2 Wildcard when matching 4 or more Gems.
    • Immunity to Mana Burn, Mana Drain and Mana Steal.
    Auspecia14
    Auspecia
    Centaur / Mystic
    Divinion Fields

    Give (M + 1) Life to an Ally. Then remove all Blue, Red and Brown Gems from the Board.

    • Allied Centaurs gain 2 Life.
    • Gain 1 Life for each Green ally.
    • Gain 1 Life for each Yellow ally.
    Orrery18
    Orrery
    Construct / Mystic
    Divinion Fields

    Destroy a row and column. Deal (M + 1) damage to all Enemies, boosted by Purple and Yellow Gems destroyed. (Boost: x2)

    • Gain 1 Armor when an enemy casts a spell.
    • Immune to all Status Effects, Devour, Lycanthropy, and Mana Burn.
    • Conjure a Starstorm at the start of my turn.
    Astral Mother24

    Remove all Gems of a chosen Color. Deal (M + 10) true scatter damage, boosted by Gems removed. (Boost: x10)

    • Allied Centaurs gain 2 Life.
    • Immune to all Status Effects, Devour, Lycanthropy, and Mana Burn.
    • 40% chance to give Reflect to a random Ally when my turn begins.
    Oneiros16
    Oneiros
    Daemon / Centaur
    Divinion Fields

    Drain 7 Mana from all Enemies, and inflict Faerie Fire and Burn them. Then summon 1-3 Nightmares.

    • Immunity to Burning and Faerie Fire.
    • 25% chance to create a x2 Wildcard when matching 4 or more Gems.
    • Eliminate 1 Magic from all Enemies when an Ally casts a spell.
    Centuragon13
    Centuragon
    Monster / Centaur
    Divinion Fields

    There is a 10% chance to devour a random Enemy, +10% for each Wildcard. Then convert all Skulls to x2 Wildcards. (Boost: x10)

    • Reflect 25% of Skull damage.
    • 25% chance to create a x2 Wildcard when matching 4 or more Gems.
    • Summon a Darkstorm when an ally dies.
    Sagittarian24

    Deal (2xM + 4) true damage to an Enemy. Then steal either: 10 Magic, OR 20 Life, OR 20 Armor from the Enemy.

    • Allied Centaurs gain 2 Life.
    • Summon a Lightstorm at the start of Battle.
    • Give 2 Magic to all Yellow Allies when matching Yellow Gems.
    Chiron14
    Chiron
    Centaur / Mystic
    Divinion Fields

    Create 8 Yellow Gems and 8 Spirit Gems. Gain Enchantment.

    • 10% chance to create a x2 Wildcard when matching 4 or more Gems.
    • Reduce damage from Spells by 25%.
    • Gain bonus Yellow Mana from Yellow Gem matches.
    • While this Troop is alive, it will create a x2 Wildcard at the start of its turn.
    Axe Beak11

    Deal (M + 2) damage to the first Enemy, then there is a 20% chance to deal half damage to all Enemies.

    • Gain 2x - 6x to Bounty Score, based on my ascension.
    • Gain 1 Attack when taking damage.
    • Deal double Skull damage vs. Stunned enemies.
    Deathgaunt13

    Destroy a row and column. Deal (M + 4) scatter damage, boosted by Skulls destroyed. (Boost: x6)

    • Summon a Bonestorm at the start of Battle.
    • Immune to Poison, Disease, Lycanthropy, and Death Mark.
    • Gain 50% bonus Souls from battle.
    Cattauri Warrior12

    Deal (M + 7) damage to an Enemy. Move myself to the front. Then create 3 x2 Wildcards.

    • Reduce damage from Skulls by 20%.
    • Start battles with 50% Mana.
    • 20% chance to dodge Skull damage.
    The Cattauri King16

    Deal (M + 6) damage to 3 random Enemies. Then create 3-6 x3 Wildcards.

    • Allied Centaurs gain 2 Life.
    • Reduce damage from Skulls by 20%.
    • All Centaur Allies start with 50% Mana.
    Ace of Swords6

    Give 2 Attack to an Ally. There is a 7% chance of an extra turn for each Yellow Gem on the board. (Boost: x7)

    • Gain 1 Armor when an enemy casts a spell.
    • All allies gain 2 random Skill points.
    • Give 2 Attack to all Allies when matching 4 or more Gems.
    Fey Hound12

    Deal (M + 3) damage to an Enemy, boosted by Wild Court Allies. There is a 40% chance to summon another Fey Hound. (Boost: x4)

    • Gain 9 Life when attacking Delves.
    • Inflict Hunter's Mark when I take Skull damage.
    • Deal double Skull damage vs. enemies with Hunter's Mark.
    Ogretaur12

    Destroy a random row. Deal (M + 3) damage to an Enemy, and inflict 1-3 random Status Effects.

    • Deal double Skull damage vs. Stunned enemies.
    • Gain 1 Life on 4 or 5 Gem matches.
    • Reduce damage from Skulls by 25%.
    Hippolyta15

    Deal (M + 4) damage to an Enemy. Then create 2 Green Gems, boosted by Centaur Allies. (Boost: x2)

    • Place Hunter's Mark on enemies when doing Skull damage.
    • 50% chance to ignore Armor with Skull damage.
    • Gain 2x/2.5x/3x Miles in my Journey Event, based on my ascensions.
    • While this Troop is alive, it will create a Doomskull at the start of its turn.
    [SHINY] Hippolyta15

    Deal (M + 4) damage to an Enemy. Then create 3 Green Gems, boosted by Centaur Allies. (Boost: x2)

    • Place Hunter's Mark on enemies when doing Skull damage.
    • 50% chance to ignore Armor with Skull damage.
    • Gain 2x/2.5x/3x Miles in my Journey Event, based on my ascensions.
    • While this Troop is alive, it will create a Doomskull at the start of its turn.
    Winged Donkey11

    Deal (M + 3) damage to the first Enemy, and knock them to the back. Destroy a Column.

    • Allied Centaurs gain 2 Life.
    • Immunity to Stun.
    • Gain bonus Yellow Mana from Yellow Gem matches.
    Zebrataur15

    Deal (M + 4) damage to an Enemy. Then create 2 Yellow Gems, boosted by Centaur Allies. (Boost: x2)

    • Allied Centaurs gain 2 Life.
    • 50% chance to ignore Armor with Skull damage.
    • Gain 2x/2.5x/3x Miles in my Journey Event, based on my ascensions.
    [SHINY] Zebrataur15

    Deal (M + 4) damage to an Enemy. Then create 3 Yellow Gems, boosted by Centaur Allies. (Boost: x2)

    • Allied Centaurs gain 2 Life.
    • 50% chance to ignore Armor with Skull damage.
    • Gain 2x/2.5x/3x Miles in my Journey Event, based on my ascensions.
    Immortal Sagittarian30

    Deal 3 - (1.33xM + 2) true random damage to an Enemy, and 3 random Enemies, boosted by Bleeding Enemies. If used in Broken Lands, deal double damage. (Boost: x3)

    • 20% chance to dodge Skull damage.
    • Immune to all Status Effects, Devour, Mana Drain, Transform, Lycanthropy, and Lethal Damage.
    • Curse and inflict Bleed on a random Enemy when matching 4 or more Gems.
    • 30% chance to dodge Skull damage.
    • Immune to all Status Effects, Devour, Mana Drain, Transform, Lycanthropy, Charm, and Lethal Damage.
    • Curse and inflict Bleed on all Enemies when matching 4 or more Gems.
    Discordia12
    Discordia
    Daemon / Centaur
    Divinion Fields

    Deal (M + 2) damage to an Enemy, boosted by Daemonic Portal Gems. If they are a Tower, deal 3x - 5x damage, based on my Ascensions. If the Enemy dies, convert 2 Red Gems to Daemonic Portal Gems. (Boost: x4)

    • All enemies lose 2 random Skill points.
    • Immunity to Burning and Faerie Fire.
    • Deal 3x - 5x Skull damage vs. Towers, based on my ascension.
    [SHINY] Discordia12

    Deal (M + 2) damage to an Enemy, boosted by Daemonic Portal Gems. If they are a Tower, deal 3x - 5x damage, based on my Ascensions. If the Enemy dies, convert 2 Red Gems to Daemonic Portal Gems. (Boost: x6)

    • All enemies lose 2 random Skill points.
    • Immunity to Burning and Faerie Fire.
    • Deal 3x - 5x Skull damage vs. Towers, based on my ascension.
    Centaur Elder13

    Give (M + 1) Life to an Ally, boosted by Centaur Allies. Then Enchant and Barrier them. (Boost: x2)

    • Allied Centaurs gain 2 Life.
    • Gain 1 Life for each Purple ally.
    • 25% chance to summon a Centaur Scout on death.
    • While this Troop is alive, it will create a x2 Wildcard at the start of its turn.
    Astrotaur12
    Astrotaur
    Centaur / Mystic
    Divinion Fields

    Give (M + 1) Life and 2 Magic to an Ally. If they are a Centaur, double the effect.

    • Allied Centaurs gain 2 Life.
    • 25% chance to summon a Centaur Scout on death.
    • Immunity to Mana Burn, Mana Drain and Mana Steal.
    Eridana12
    Eridana
    Centaur / Mystic
    Divinion Fields

    Deal (M + 4) damage to an Enemy, boosted by Yellow and Purple Gems. If they are a Boss, deal 3x - 5x damage, based on my Ascensions. (Boost: 3 : 1)

    • Reduce damage from Spells by 25%.
    • 10% chance to create a x2 Wildcard when matching 4 or more Gems.
    • Deal 3x - 5x Skull damage vs. Bosses, based on my ascension.
    [SHINY] Eridana12

    Deal (M + 4) damage to an Enemy, boosted by Yellow and Purple Gems. If they are a Boss, deal 3x - 5x damage, based on my Ascensions. (Boost: 2 : 1)

    • Reduce damage from Spells by 25%.
    • 10% chance to create a x2 Wildcard when matching 4 or more Gems.
    • Deal 3x - 5x Skull damage vs. Bosses, based on my ascension.
    King Equustis16

    Deal (M + 3) damage to all Enemies, boosted by Centaur Allies. If an Enemy dies, give all Allies 50% of their Mana. (Boost: x2)

    • 10% chance to create a x2 Wildcard when matching 4 or more Gems.
    • Immune to all Status Effects, Devour, Lycanthropy, and Mana Burn.
    • Give 1 Life and Magic to all Centaur Allies when matching 4 or more Gems.
    Scout's Bow5

    Deal (0.5xM + 4) damage to an Enemy.

    Bullseye14

    Deal (M + 3) true damage to an Enemy.

    • +Hunter's Mark the first enemy
    • +Destroy 3 random Green Gems
    • +Eliminate 2 Attack from the first Enemy
    Eternal Flame8

    Convert a Gem to Red, then create 7 more Red Gems and Burn a random Enemy.

    • +Cleanse myself
    • +Create a Yellow Gem
    • +Burn the first enemy
    Dream Catcher15

    Deal (M + 4) scatter damage. If the Enemy has a Fey, deal 10 more damage.

    • +Create a Yellow Gem
    • +Gain 4 Life
    • +Cleanse myself
    • +Gain 1 Magic
    Staff of Visions12

    Give an ally (M + 1) to a random skill, then give them Barrier and 3-15 Mana.

    • +Destroy a random Purple Gem
    • +Gain 2 to a random skill
    • +Cleanse myself
    • +Gain 1 Magic
    • +Enchant myself
    Doomed Chronicle18

    Deal (M + 10) scatter damage, +4 per Tempering level. Create a mix of 6 Purple Gems and Skulls for every Purple Enemy. Give 3 Magic to all Allies, if the Enemy has a Doom, give 5 more. (Boost: x6)

    • +Eliminate 2 points of a random Skill from the first Enemy
    • +Web the first enemy
    • +Deal 5 scatter damage
    • +Create a Darkstorm
    • +Drain 2 Mana from Purple Enemies
    Shooting Star13

    Dispel all Enemies. Deal (M + 5) damage to an Enemy and eliminate half their Attack. (Boost: 2 : 1)

    • +Create a Yellow Gem
    • +Gain 2 to a random skill
    • +Deal 5 damage to the first enemy
    • +Create a Lightstorm
    Rose Bow14

    Deal (M + 7) damage to an Enemy, boosted by Divinion Fields Allies. Then create a mix of 6 Blue and Yellow Gems for each Divinion Fields Ally. (Boost: x6)

    • +Create a Green Gem
    • +Gain 1 Magic
    • +Deal 5 damage to the first enemy
    • +Destroy 3 random Green Gems
    Wild Hunter15

    Deal (M + 3) true damage to an Enemy. If the Enemy has Hunter's Mark, deal triple damage. Then Hunter's Mark them.

    • +Gain 4 Life
    • +Deal 5 damage to the first enemy
    • +Create a Leafstorm
    • +Hunter's Mark all enemies
    Firefly14

    Deal (M + 7) damage to an Enemy boosted by Centaur Allies. Then create a mix of 6 Green and Yellow Gems for each Centaur Ally. (Boost: x6)

    • +Gain 4 Life
    • +Give 1 mana to all allies
    • +Deal 5 scatter damage
    • +Cleanse myself
    Staff of the Fields9

    Remove all Yellow Gems. Deal (M + 5) damage to an Enemy, boosted by Gems removed. If the Enemy is from Divinion Fields or if the battle is in Divinion Fields, deal double damage. (Boost: 3 : 1)

    • +Gain 4 Life
    • +Deal 5 scatter damage
    • +Cleanse myself
    Eye of Orion14

    Explode (M + 1) Yellow Gems. Grant a random Status Effect to all Divinion Fields Allies. Then summon a Divinion Fields Troop.

    • +Gain 4 Life
    • +Give 1 mana to all allies
    • +Silence the first enemy
    • +Cause a random positive effect on myself
    Star Locket14

    Destroy Gems in an X shape. Bless a random Ally for every Yellow Gem destroyed. (Boost: x1)

    • +Gain 4 Life
    • +Gain 10 Gold
    • +Give 1 mana to all allies
    • +Cause a random positive effect on myself
    The North Star14

    Convert a selected Mana Gem into a x3 Wildcard.

    • +Gain 2 to a random skill
    • +Drain 3 Mana from the first enemy
    • +Deal 5 scatter damage
    • +Eliminate 1 Magic from the first Enemy
    Verdant Reaver14

    Deal (M + 4) damage to an Enemy, boosted by Green Allies and Centaur Allies. (Boost: x3)

    • +Gain 2 Attack
    • +Entangle the first enemy
    • +Deal 3 splash damage to a random enemy
    • +Create a Leafstorm
    The Decaying Orbit22

    Convert all Red Gems to Cursed Gems and convert all Purple Gems to Doomskulls. Jumble the Enemy team.

    • +Eliminate 2 points of a random Skill from the first Enemy
    • +Deals 5 damage to the second enemy
    • +Eliminate 4 Armor from the first Enemy
    • +Drain 3 Mana from the first enemy
    • +Disease the first enemy
    The Beaten Path14

    Deal (M + 4) damage to an Enemy, boosted by Yellow Allies and Centaur Allies. (Boost: x3)

    • +Gain 4 Armor
    • +Eliminate 2 Attack from the first Enemy
    • +Deal 5 damage to the first enemy
    • +Stun the first enemy
    Sagittarian's Bow20

    Deal (2.5xM) damage to an Enemy, and inflict Bleed on all Enemies below them. If Immortal Sagittarian is in my team, inflict Bleed on all Enemies. (Boost: x100)

    • +Gain 2 Attack
    • +Hunter's Mark the first enemy
    • +Deal 5 damage to the first enemy
    • +Bleed the first Enemy
    • +Steal 3 Life from the first 2 Enemies, if used in Broken Lands, Steal 4 Life instead.
    Broken Star14

    Explode (M + 1) Purple Gems. Grant a random Status Effect to all Centaur Allies. Then summon a Centaur Troop.

    • +Eliminate 2 points of a random Skill from the first Enemy
    • +10% chance to summon a Quasit
    • +Deal 5 scatter damage
    • +Eliminate 1 Magic from the first Enemy
    Arcane Comet14

    Deal (M + 3) damage to the first 2 Enemies, boosted by Divinion Field Allies. (Boost: x3)

    • +Gain 1 Magic
    • +Give 1 mana to all allies
    • +Deal 5 scatter damage
    • +Cause a random positive effect on myself