Divinion Fields
Plains of the Centaurs – Herds of Centaurs roam the plains, living a peaceful life, and worshipping the stars.
| Banner | Divinion Banner |
| Troop Type | Centaur |
| Class | Oracle |
| Underworld | Wild Court |
- •Gain 1 Magic for each Yellow ally.
- •20% chance to dodge Skull damage.
- •Start battles with 50% Mana.
- •All allies gain 2 random Skill points.
- •Gain 1 Magic for each Purple ally.
- •Start battles with full Mana.
- •Immunity to Entangle.
- •Start battles with 50% Mana.
- •Gain 1 Magic when an ally casts a spell.
- •Allied Centaurs gain 2 Life.
- •25% chance to summon a Centaur Scout on death.
- •Gain bonus Yellow Mana from Yellow Gem matches.
- •Reduce damage from Skulls by 25%.
- •10% chance to create a x2 Wildcard when matching 4 or more Gems.
- •75% chance to ignore Armor with Skull damage.
- •While this Troop is alive, it will create a x3 Wildcard at the start of its turn.
- •20% chance to dodge Skull damage.
- •Gain bonus Yellow Mana from Yellow Gem matches.
- •Start battles with 75% Mana.
- •Allied Wildfolk gain 2 Life.
- •Start battles with 50% Mana.
- •Gain 1 Magic for each Red ally.
- •Gain 1 Attack when taking damage.
- •25% chance to summon a Centaur Scout on death.
- •Reduce damage from Skulls by 25%.
- •Gain 1 Attack when taking damage.
- •25% chance to summon a Centaur Scout on death.
- •Reduce damage from Skulls by 25%.
- •Immune to Poison, Disease, Lycanthropy, and Death Mark.
- •Allied Centaurs gain 2 Life.
- •Start battles with full Mana.
- •Gain 1 Life for each Yellow ally.
- •Start battles with 50% Mana.
- •Inflict Stun when doing Skull damage.
- •10% chance to create a x2 Wildcard when matching 4 or more Gems.
- •20% chance to dodge Skull damage.
- •Gain bonus Yellow Mana from Yellow Gem matches.
- •Reduce damage from Skulls by 25%.
- •50% chance to ignore Armor with Skull damage.
- •40% chance to dodge Skull damage.
- •Reduce damage from Skulls by 25%.
- •50% chance to ignore Armor with Skull damage.
- •40% chance to dodge Skull damage.
- •Immunity to Devour.
- •Reflect 25% of Skull damage.
- •Gain 5 to a random Skill on 4 or 5 Gem matches.
- •25% chance to summon a Centaur Scout on death.
- •20% chance to dodge Skull damage.
- •Gain bonus Yellow Mana from Yellow Gem matches.
- •Allied Centaurs gain 2 Armor.
- •Reduce damage from Skulls by 33%.
- •Deal 3x - 5x Skull damage vs. Towers, based on my ascension.
- •10% chance to create a x2 Wildcard when matching 4 or more Gems.
- •Start battles with 50% Mana.
- •20% chance to dodge Skull damage.
- •Recover 1 Life at the start of each turn.
- •Cannot be targeted by spells (unless there are no other targets).
- •Deal 3x - 5x Skull damage vs. Bosses, based on my ascension.
- •Gain 2x - 6x to Bounty Score, based on my ascension.
- •Start battles with 75% Mana.
- •20% chance to dodge Skull damage.
- •Gain 1 Armor for each Purple Ally.
- •Reduce damage from Skulls by 25%.
- •Start battles with 50% Mana.
- •Gain 1 Armor for each Purple Ally.
- •Reduce damage from Skulls by 25%.
- •Start battles with 50% Mana.
- •Gain 5 Magic when attacking Delves.
- •Inflict Hunter's Mark when I take Skull damage.
- •Start battles with 50% Mana.
- •Gain 9 Life when attacking Delves.
- •Inflict Hunter's Mark when I take Skull damage.
- •Halve enemy Gem Masteries.
- •Gain 9 Armor when attacking Delves.
- •Inflict Hunter's Mark when I take Skull damage.
- •Reduce damage from Skulls by 33%.
- •Gain 5 Magic when attacking Delves.
- •Inflict Hunter's Mark when I take Skull damage.
- •Hunter's Mark a random Enemy when matching Red Gems.
- •Gain 1 Life for each Purple ally.
- •10% chance to create a x2 Wildcard when matching 4 or more Gems.
- •Immunity to Mana Burn, Mana Drain and Mana Steal.
- •Allied Centaurs gain 2 Life.
- •Gain 1 Life for each Green ally.
- •Gain 1 Life for each Yellow ally.
- •Gain 1 Armor when an enemy casts a spell.
- •Immune to all Status Effects, Devour, Lycanthropy, and Mana Burn.
- •Conjure a Starstorm at the start of my turn.
- •Allied Centaurs gain 2 Life.
- •Immune to all Status Effects, Devour, Lycanthropy, and Mana Burn.
- •40% chance to give Reflect to a random Ally when my turn begins.
- •Immunity to Burning and Faerie Fire.
- •25% chance to create a x2 Wildcard when matching 4 or more Gems.
- •Eliminate 1 Magic from all Enemies when an Ally casts a spell.
- •Reflect 25% of Skull damage.
- •25% chance to create a x2 Wildcard when matching 4 or more Gems.
- •Summon a Darkstorm when an ally dies.
- •Allied Centaurs gain 2 Life.
- •Summon a Lightstorm at the start of Battle.
- •Give 2 Magic to all Yellow Allies when matching Yellow Gems.
- •10% chance to create a x2 Wildcard when matching 4 or more Gems.
- •Reduce damage from Spells by 25%.
- •Gain bonus Yellow Mana from Yellow Gem matches.
- •While this Troop is alive, it will create a x2 Wildcard at the start of its turn.
- •Gain 2x - 6x to Bounty Score, based on my ascension.
- •Gain 1 Attack when taking damage.
- •Deal double Skull damage vs. Stunned enemies.
- •Summon a Bonestorm at the start of Battle.
- •Immune to Poison, Disease, Lycanthropy, and Death Mark.
- •Gain 50% bonus Souls from battle.
- •Reduce damage from Skulls by 20%.
- •Start battles with 50% Mana.
- •20% chance to dodge Skull damage.
- •Allied Centaurs gain 2 Life.
- •Reduce damage from Skulls by 20%.
- •All Centaur Allies start with 50% Mana.
- •Gain 1 Armor when an enemy casts a spell.
- •All allies gain 2 random Skill points.
- •Give 2 Attack to all Allies when matching 4 or more Gems.
- •Gain 9 Life when attacking Delves.
- •Inflict Hunter's Mark when I take Skull damage.
- •Deal double Skull damage vs. enemies with Hunter's Mark.
- •Deal double Skull damage vs. Stunned enemies.
- •Gain 1 Life on 4 or 5 Gem matches.
- •Reduce damage from Skulls by 25%.
- •Place Hunter's Mark on enemies when doing Skull damage.
- •50% chance to ignore Armor with Skull damage.
- •Gain 2x/2.5x/3x Miles in my Journey Event, based on my ascensions.
- •While this Troop is alive, it will create a Doomskull at the start of its turn.
- •Place Hunter's Mark on enemies when doing Skull damage.
- •50% chance to ignore Armor with Skull damage.
- •Gain 2x/2.5x/3x Miles in my Journey Event, based on my ascensions.
- •While this Troop is alive, it will create a Doomskull at the start of its turn.
- •Allied Centaurs gain 2 Life.
- •Immunity to Stun.
- •Gain bonus Yellow Mana from Yellow Gem matches.
- •Allied Centaurs gain 2 Life.
- •50% chance to ignore Armor with Skull damage.
- •Gain 2x/2.5x/3x Miles in my Journey Event, based on my ascensions.
- •Allied Centaurs gain 2 Life.
- •50% chance to ignore Armor with Skull damage.
- •Gain 2x/2.5x/3x Miles in my Journey Event, based on my ascensions.
- •20% chance to dodge Skull damage.
- •Immune to all Status Effects, Devour, Mana Drain, Transform, Lycanthropy, and Lethal Damage.
- •Curse and inflict Bleed on a random Enemy when matching 4 or more Gems.
- •30% chance to dodge Skull damage.
- •Immune to all Status Effects, Devour, Mana Drain, Transform, Lycanthropy, Charm, and Lethal Damage.
- •Curse and inflict Bleed on all Enemies when matching 4 or more Gems.
- •All enemies lose 2 random Skill points.
- •Immunity to Burning and Faerie Fire.
- •Deal 3x - 5x Skull damage vs. Towers, based on my ascension.
- •All enemies lose 2 random Skill points.
- •Immunity to Burning and Faerie Fire.
- •Deal 3x - 5x Skull damage vs. Towers, based on my ascension.
- •Allied Centaurs gain 2 Life.
- •Gain 1 Life for each Purple ally.
- •25% chance to summon a Centaur Scout on death.
- •While this Troop is alive, it will create a x2 Wildcard at the start of its turn.
- •Allied Centaurs gain 2 Life.
- •25% chance to summon a Centaur Scout on death.
- •Immunity to Mana Burn, Mana Drain and Mana Steal.
- •Reduce damage from Spells by 25%.
- •10% chance to create a x2 Wildcard when matching 4 or more Gems.
- •Deal 3x - 5x Skull damage vs. Bosses, based on my ascension.
- •Reduce damage from Spells by 25%.
- •10% chance to create a x2 Wildcard when matching 4 or more Gems.
- •Deal 3x - 5x Skull damage vs. Bosses, based on my ascension.
- •10% chance to create a x2 Wildcard when matching 4 or more Gems.
- •Immune to all Status Effects, Devour, Lycanthropy, and Mana Burn.
- •Give 1 Life and Magic to all Centaur Allies when matching 4 or more Gems.
- +Hunter's Mark the first enemy
- +Destroy 3 random Green Gems
- +Eliminate 2 Attack from the first Enemy
- +Cleanse myself
- +Create a Yellow Gem
- +Burn the first enemy
- +Create a Yellow Gem
- +Gain 4 Life
- +Cleanse myself
- +Gain 1 Magic
- +Destroy a random Purple Gem
- +Gain 2 to a random skill
- +Cleanse myself
- +Gain 1 Magic
- +Enchant myself
- +Eliminate 2 points of a random Skill from the first Enemy
- +Web the first enemy
- +Deal 5 scatter damage
- +Create a Darkstorm
- +Drain 2 Mana from Purple Enemies
- +Create a Yellow Gem
- +Gain 2 to a random skill
- +Deal 5 damage to the first enemy
- +Create a Lightstorm
- +Create a Green Gem
- +Gain 1 Magic
- +Deal 5 damage to the first enemy
- +Destroy 3 random Green Gems
- +Gain 4 Life
- +Deal 5 damage to the first enemy
- +Create a Leafstorm
- +Hunter's Mark all enemies
- +Gain 4 Life
- +Give 1 mana to all allies
- +Deal 5 scatter damage
- +Cleanse myself
- +Gain 4 Life
- +Deal 5 scatter damage
- +Cleanse myself
- +Gain 4 Life
- +Give 1 mana to all allies
- +Silence the first enemy
- +Cause a random positive effect on myself
- +Gain 4 Life
- +Gain 10 Gold
- +Give 1 mana to all allies
- +Cause a random positive effect on myself
- +Gain 2 to a random skill
- +Drain 3 Mana from the first enemy
- +Deal 5 scatter damage
- +Eliminate 1 Magic from the first Enemy
- +Gain 2 Attack
- +Entangle the first enemy
- +Deal 3 splash damage to a random enemy
- +Create a Leafstorm
- +Eliminate 2 points of a random Skill from the first Enemy
- +Deals 5 damage to the second enemy
- +Eliminate 4 Armor from the first Enemy
- +Drain 3 Mana from the first enemy
- +Disease the first enemy
- +Gain 4 Armor
- +Eliminate 2 Attack from the first Enemy
- +Deal 5 damage to the first enemy
- +Stun the first enemy
- +Gain 2 Attack
- +Hunter's Mark the first enemy
- +Deal 5 damage to the first enemy
- +Bleed the first Enemy
- +Steal 3 Life from the first 2 Enemies, if used in Broken Lands, Steal 4 Life instead.
- +Eliminate 2 points of a random Skill from the first Enemy
- +10% chance to summon a Quasit
- +Deal 5 scatter damage
- +Eliminate 1 Magic from the first Enemy
- +Gain 1 Magic
- +Give 1 mana to all allies
- +Deal 5 scatter damage
- +Cause a random positive effect on myself

7Destroy a row, and deal (M + 1) damage to the first Enemy.

9Remove all Blue Gems. Give (M) Attack to an Ally, boosted by Gems removed. (Boost: x1)

10Deal (M + 2) damage to the an Enemy. Then give Mana to all other Allies equal to a quarter of their Mana Cost.

12Explode (M + 1) Yellow Gems. Cleanse all Allies.

11Deal (M + 9) - {2} damage to an Enemy and Hunter's Mark them. Gain 5 Magic.

12Deal (M + 2) damage to all Enemies.

14Explode (M + 2) Gems of a chosen Color.

11Deal (1.5xM + 2) scatter damage, boosted by my Life. (Boost: x1)
![[SHINY] Bul'Tauros](https://assets.krystaradb.com/troops/cards/Troop_K04_05_Shiny.png)
11Deal (1.5xM + 2) scatter damage, boosted by my Life. Stun 1-4 random Enemies. (Boost: x1)

11Remove all Gems of a chosen color. Deal (M + 2) true damage to the first enemy, boosted by Gems removed. (Boost: 3 : 1)

7Deal (M + 3) damage to an enemy and Stun them.

11Create 15 Yellow and Green Gems. Dispel all enemies.

15Explode a row. Deal (M + 5) damage to the 2 weakest enemies, boosted by Ally Centaurs. (Boost: x6)
![[SHINY] Artema](https://assets.krystaradb.com/troops/cards/Troop_K04_09_Shiny.png)
15Explode a row. Deal (M + 5) damage to the 2 weakest enemies, boosted by Ally Centaurs. (Boost: x9)

28Explode 18 Gems on the Board. Deal (M + 5) damage to all enemies.

16Summon Orion. Give all allies (0.5xM + 1) Life.

12Deal (M + 4) damage to an enemy. If they are a Tower, deal 3x - 5x damage, based on my Ascensions. Destroy a random row.

12Deal (M + 4) damage to the last Enemy, and Stun them. Pull them to first position.

12Deal (M + 4) damage to an Enemy. If they are a Boss, deal 3x - 5x damage, based on my Ascensions. Create 8 Yellow Gems and 8 Purple Gems.

10Destroy 8 Gems. Deal (M + 3) damage to the first Enemy.

12Give (1.5xM + 3) Armor to an Ally. Barrier all Allies below them.
![[SHINY] Guardian of the Fields](https://assets.krystaradb.com/troops/cards/Troop_K04_16_Shiny.png)
12Give (1.5xM + 3) Armor to an Ally, Barrier and Cleanse all Allies below them.

10Deal (M + 4) true damage to an Enemy. If the Enemy has Hunter's Mark, Faerie Fire all Enemies. (Boost: x100)

14Drain up to 12 Mana from an enemy. Create Red Gems equal to the Mana drained. (Boost: x1)

12Explode a Gem. Gain (M + 1) Life and Attack, boosted by Green Gems destroyed. Gain Barrier. (Boost: x3)

16Deal (M + 7) - {2} damage to all Enemies, boosted by Hunter's Marked Enemies. If an Enemy dies, Bless all Allies. (Boost: x5)

12Deal (M + 2) damage to all Purple Enemies, then drain 1-3 Mana from them. (Boost: 100 : 1)

14Give (M + 1) Life to an Ally. Then remove all Blue, Red and Brown Gems from the Board.

18Destroy a row and column. Deal (M + 1) damage to all Enemies, boosted by Purple and Yellow Gems destroyed. (Boost: x2)

24Remove all Gems of a chosen Color. Deal (M + 10) true scatter damage, boosted by Gems removed. (Boost: x10)

16Drain 7 Mana from all Enemies, and inflict Faerie Fire and Burn them. Then summon 1-3 Nightmares.

13There is a 10% chance to devour a random Enemy, +10% for each Wildcard. Then convert all Skulls to x2 Wildcards. (Boost: x10)

24Deal (2xM + 4) true damage to an Enemy. Then steal either: 10 Magic, OR 20 Life, OR 20 Armor from the Enemy.

14Create 8 Yellow Gems and 8 Spirit Gems. Gain Enchantment.

11Deal (M + 2) damage to the first Enemy, then there is a 20% chance to deal half damage to all Enemies.

13Destroy a row and column. Deal (M + 4) scatter damage, boosted by Skulls destroyed. (Boost: x6)

12Deal (M + 7) damage to an Enemy. Move myself to the front. Then create 3 x2 Wildcards.

16Deal (M + 6) damage to 3 random Enemies. Then create 3-6 x3 Wildcards.

6Give 2 Attack to an Ally. There is a 7% chance of an extra turn for each Yellow Gem on the board. (Boost: x7)

12Deal (M + 3) damage to an Enemy, boosted by Wild Court Allies. There is a 40% chance to summon another Fey Hound. (Boost: x4)

12Destroy a random row. Deal (M + 3) damage to an Enemy, and inflict 1-3 random Status Effects.

15Deal (M + 4) damage to an Enemy. Then create 2 Green Gems, boosted by Centaur Allies. (Boost: x2)
![[SHINY] Hippolyta](https://assets.krystaradb.com/troops/cards/Troop_K04_31_Shiny.png)
15Deal (M + 4) damage to an Enemy. Then create 3 Green Gems, boosted by Centaur Allies. (Boost: x2)

11Deal (M + 3) damage to the first Enemy, and knock them to the back. Destroy a Column.

15Deal (M + 4) damage to an Enemy. Then create 2 Yellow Gems, boosted by Centaur Allies. (Boost: x2)
![[SHINY] Zebrataur](https://assets.krystaradb.com/troops/cards/Troop_K04_33_Shiny.png)
15Deal (M + 4) damage to an Enemy. Then create 3 Yellow Gems, boosted by Centaur Allies. (Boost: x2)

30Deal 3 - (1.33xM + 2) true random damage to an Enemy, and 3 random Enemies, boosted by Bleeding Enemies. If used in Broken Lands, deal double damage. (Boost: x3)

12Deal (M + 2) damage to an Enemy, boosted by Daemonic Portal Gems. If they are a Tower, deal 3x - 5x damage, based on my Ascensions. If the Enemy dies, convert 2 Red Gems to Daemonic Portal Gems. (Boost: x4)
![[SHINY] Discordia](https://assets.krystaradb.com/troops/cards/Troop_K04_35_Shiny.png)
12Deal (M + 2) damage to an Enemy, boosted by Daemonic Portal Gems. If they are a Tower, deal 3x - 5x damage, based on my Ascensions. If the Enemy dies, convert 2 Red Gems to Daemonic Portal Gems. (Boost: x6)

13Give (M + 1) Life to an Ally, boosted by Centaur Allies. Then Enchant and Barrier them. (Boost: x2)

12Give (M + 1) Life and 2 Magic to an Ally. If they are a Centaur, double the effect.

12Deal (M + 4) damage to an Enemy, boosted by Yellow and Purple Gems. If they are a Boss, deal 3x - 5x damage, based on my Ascensions. (Boost: 3 : 1)
![[SHINY] Eridana](https://assets.krystaradb.com/troops/cards/Troop_K04_38_Shiny.png)
12Deal (M + 4) damage to an Enemy, boosted by Yellow and Purple Gems. If they are a Boss, deal 3x - 5x damage, based on my Ascensions. (Boost: 2 : 1)

16Deal (M + 3) damage to all Enemies, boosted by Centaur Allies. If an Enemy dies, give all Allies 50% of their Mana. (Boost: x2)

14Deal (M + 3) true damage to an Enemy.

8Convert a Gem to Red, then create 7 more Red Gems and Burn a random Enemy.

15Deal (M + 4) scatter damage. If the Enemy has a Fey, deal 10 more damage.

12Give an ally (M + 1) to a random skill, then give them Barrier and 3-15 Mana.

18Deal (M + 10) scatter damage, +4 per Tempering level. Create a mix of 6 Purple Gems and Skulls for every Purple Enemy. Give 3 Magic to all Allies, if the Enemy has a Doom, give 5 more. (Boost: x6)

13Dispel all Enemies. Deal (M + 5) damage to an Enemy and eliminate half their Attack. (Boost: 2 : 1)

14Deal (M + 7) damage to an Enemy, boosted by Divinion Fields Allies. Then create a mix of 6 Blue and Yellow Gems for each Divinion Fields Ally. (Boost: x6)

15Deal (M + 3) true damage to an Enemy. If the Enemy has Hunter's Mark, deal triple damage. Then Hunter's Mark them.

14Deal (M + 7) damage to an Enemy boosted by Centaur Allies. Then create a mix of 6 Green and Yellow Gems for each Centaur Ally. (Boost: x6)

9Remove all Yellow Gems. Deal (M + 5) damage to an Enemy, boosted by Gems removed. If the Enemy is from Divinion Fields or if the battle is in Divinion Fields, deal double damage. (Boost: 3 : 1)

14Explode (M + 1) Yellow Gems. Grant a random Status Effect to all Divinion Fields Allies. Then summon a Divinion Fields Troop.

14Destroy Gems in an X shape. Bless a random Ally for every Yellow Gem destroyed. (Boost: x1)

14Convert a selected Mana Gem into a x3 Wildcard.

14Deal (M + 4) damage to an Enemy, boosted by Green Allies and Centaur Allies. (Boost: x3)

22Convert all Red Gems to Cursed Gems and convert all Purple Gems to Doomskulls. Jumble the Enemy team.

14Deal (M + 4) damage to an Enemy, boosted by Yellow Allies and Centaur Allies. (Boost: x3)

20Deal (2.5xM) damage to an Enemy, and inflict Bleed on all Enemies below them. If Immortal Sagittarian is in my team, inflict Bleed on all Enemies. (Boost: x100)

14Explode (M + 1) Purple Gems. Grant a random Status Effect to all Centaur Allies. Then summon a Centaur Troop.

14Deal (M + 3) damage to the first 2 Enemies, boosted by Divinion Field Allies. (Boost: x3)
