Forest of Thorns
The Elven Woods – The forest's Wood Elves live in ornate dwellings, high amidst the treetops.
| Banner | Woodland Banner |
| Troop Type | Beast |
| Class | Archer |
| Underworld | Primal Rift |
- •Immune to Mana Drain, Silence, Faerie Fire, and Entangle.
- •Gain 1 Magic for each Green ally.
- •50% chance to ignore Armor with Skull damage.
- •Allied Fey gain 2 Life.
- •All allies gain 2 random Skill points.
- •Gain bonus Green Mana from Green Gem matches.
- •Allied Fey gain 2 Life.
- •All allies gain 2 random Skill points.
- •Gain bonus Green Mana from Green Gem matches.
- •Allied Beasts gain 2 Life.
- •Gain 1 Attack when taking damage.
- •Recover 1 Life at the start of each turn.
- •Gain 1 Life for each Green ally.
- •Gain 1 Life on 4 or 5 Gem matches.
- •Reduce damage from Skulls by 50%.
- •Gain 2 Life on 4 or 5 Gem matches.
- •Immune to all Status Effects, Devour, Lycanthropy, and Mana Burn.
- •Reflect 50% of Skull damage
- •Gain 1 Life for each Green ally.
- •Gain 1 Magic for each Blue ally.
- •Recover 1 Armor at the start of each turn.
- •Immunity to Entangle.
- •Gain 1 Magic for each Yellow ally.
- •20% chance to dodge Skull damage.
- •Allied Fey gain 2 Life.
- •All allies gain 2 random Skill points.
- •Immunity to Silence.
- •Allied Elves gain 2 Life.
- •Immune to Mana Drain, Silence, Faerie Fire, and Entangle.
- •Gain 1 Magic for each Green ally.
- •Allied Knights gain 2 Life.
- •Immune to Mana Drain, Silence, Faerie Fire, and Entangle.
- •Reduce damage from Skulls by 25%.
- •25% chance to summon a Dragonette on death.
- •Gain 2 Life on 4 or 5 Gem matches.
- •Entangle the first enemy on 4 or 5 Gem matches.
- •Immune to Mana Drain, Silence, Faerie Fire, and Entangle.
- •25% chance to summon a Dryad on death.
- •Gain 1 Magic for each Green ally.
- •Gain 1 Life for each Green ally.
- •Immunity to Entangle.
- •All Green Allies gain 5 to all Stats.
- •Gain 1 Magic for each Green ally.
- •Gain 1 Magic when an ally casts a spell.
- •Entangle a random enemy when matching Green.
- •Inflict Entangle when doing Skull damage.
- •Recover 3 Life at the start of each turn.
- •Reduce damage from Skulls by 33%.
- •Allied Elves gain 2 Life.
- •Immune to Mana Drain, Silence, Faerie Fire, and Entangle.
- •Gain bonus Yellow Mana from Yellow Gem matches.
- •Summon a Leafstorm when an enemy dies.
- •Reduce damage from Skulls by 33%.
- •Deal 3x - 5x Skull damage vs. Towers, based on my ascension.
- •Immunity to Entangle.
- •Gain 5 Magic when attacking Delves.
- •Reduce damage from Skulls by 33%.
- •Inflict Entangle when doing Skull damage.
- •Gain 9 Armor when attacking Delves.
- •Reduce damage from Skulls by 50%.
- •Gain 5 Magic when attacking Delves.
- •Reflect 25% of Skull damage.
- •Cannot be targeted by spells (unless there are no other targets).
- •Gain 9 Life when attacking Delves.
- •Reduce damage from Spells by 25%.
- •Entangle a random enemy when matching Purple.
- •Immunity to Entangle.
- •Cannot be targeted by spells (unless there are no other targets).
- •Start battles with 75% Mana.
- •Gain 1 Magic for each Green ally.
- •Immune to Mana Drain, Silence, Faerie Fire, and Entangle.
- •All Elf Allies start with 50% Mana.
- •Gain 2x - 6x to Bounty Score, based on my ascension.
- •Gain 1 Life on 4 or 5 Gem matches.
- •Reduce damage from Skulls by 33%.
- •Allied Elementals gain 2 Life.
- •Reduce damage from Skulls by 33%.
- •Entangle and inflict Bleed on a random Enemy when matching 4 or more Gems.
- •Inflict Entangle when doing Skull damage.
- •Reduce damage from Skulls by 33%.
- •20% chance to dodge Skull damage.
- •Immune to Mana Drain, Silence, Faerie Fire, and Entangle.
- •20% chance to dodge Skull damage.
- •Deal 3x - 5x Skull damage vs. Bosses, based on my ascension.
- •Allied Elves gain 2 Life.
- •Immune to Mana Drain, Silence, Faerie Fire, and Entangle.
- •Start battles with 50% Mana.
- •Allied Elementals gain 2 Life.
- •Reduce damage from Skulls by 33%.
- •Gain bonus Green Mana from Green Gem matches.
- •Allied Beasts gain 2 Life.
- •50% chance to convert a Purple Gem to a Lycanthropy Gem at the start of my turn.
- •Inflict Lycanthropy on a random Enemy when matching 4 or more Gems.
- •Immune to Mana Drain, Silence, Faerie Fire, and Entangle.
- •10% chance to create an Entangle Gem when my turn begins.
- •Gain bonus Brown Mana from Brown Gem matches.
- •Immune to Mana Drain, Silence, Faerie Fire, and Entangle.
- •10% chance to create an Entangle Gem when my turn begins.
- •Gain bonus Brown Mana from Brown Gem matches.
- •Gain 2x - 6x to Bounty Score, based on my ascension.
- •Reduce damage from Skulls by 20%.
- •20% chance to dodge Skull damage.
- •Allied Beasts gain 2 Life.
- •Immunity to Silence.
- •Recover 1 Life at the start of each turn.
- •Gain 9 Life when attacking Delves.
- •Recover 3 Life at the start of each turn.
- •Reduce damage from Skulls by 33%.
- •Poison enemies when doing Skull damage.
- •Reduce damage from Skulls by 50%.
- •Create a Green Giant Gem when I take Skull damage.
- •Gain 2x - 6x to Bounty Score, based on my ascension.
- •Gain 1 Life for each Green ally.
- •Reduce damage from Skulls by 33%.
- •Inflict Hunter's Mark when I take Skull damage.
- •Immune to Mana Drain, Silence, Faerie Fire, and Entangle.
- •Start battles with full Mana.
- •Reduce damage from Spells by 25%.
- •Reduce damage from Skulls by 40%.
- •Give 4 Life to all Green Allies when matching Green.
- •Allied Beasts gain 2 Life.
- •Gain 1 Life on 4 or 5 Gem matches.
- •10% chance to summon an Owlbear when my turn begins.
- •Deal double skull damage vs. Cursed Enemies.
- •Reduce damage from Skulls by 50%.
- •Curse and Entangle when Enemies deal Skull damage to me.
- •Gain 1 Attack when an enemy casts a spell.
- •Become Enraged when enemy dies.
- •Reduce damage from Skulls by 20%.
- •Place Hunter's Mark on enemies when doing Skull damage.
- •20% chance to dodge Skull damage.
- •Gain 2x/2.5x/3x Miles in my Journey Event, based on my ascensions.
- •Place Hunter's Mark on enemies when doing Skull damage.
- •20% chance to dodge Skull damage.
- •Gain 2x/2.5x/3x Miles in my Journey Event, based on my ascensions.
- •Gain 1 Magic when an ally casts a spell.
- •Immune to all Status Effects, Devour, Mana Drain, Transform, Lycanthropy, and Lethal Damage.
- •Create a Faerie Fire Gem when my turn begins.
- •Gain 2 Magic when an ally casts a spell.
- •Immune to all Status Effects, Devour, Mana Drain, Transform, Lycanthropy, Charm, and Lethal Damage.
- •Create 3 Faerie Fire Gems when my turn begins.
- •Reduce damage from Spells by 25%.
- •Reflect 35% of Skull Damage.
- •Steal 4 Life when matching Green Gems.
- •All enemies lose 2 random Skill points.
- •Immune to Poison, Disease, Lycanthropy, and Death Mark.
- •Create a Decaying Gem when my turn begins.
- •Gain 1 Armor when an enemy casts a spell.
- •All allies gain 2 random Skill points.
- •Give 2 Attack to all Allies when matching 4 or more Gems.
- •Summon a Lightstorm at the start of Battle.
- •Immune to Mana Drain, Silence, Faerie Fire, and Entangle.
- •Gain bonus Yellow Mana from Yellow Gem matches.
- •Summon a Lightstorm at the start of Battle.
- •Immune to Mana Drain, Silence, Faerie Fire, and Entangle.
- •Gain bonus Yellow Mana from Yellow Gem matches.
- •Reduce damage from Skulls by 33%.
- •10% chance to create a Bleed Gem when my turn begins.
- •Gain bonus Green Mana from Green Gem matches.
- •Reduce damage from Skulls by 33%.
- •10% chance to create a Bleed Gem when my turn begins.
- •Gain bonus Green Mana from Green Gem matches.
- •Reduce damage from Skulls by 33%.
- •Immune to all Status Effects, Devour, Mana Drain, Transform, Lycanthropy, and Lethal Damage.
- •Create 2 Entangle Gems when my turn begins.
- •Reduce damage from Skulls by 44%.
- •Immune to all Status Effects, Devour, Mana Drain, Transform, Lycanthropy, Charm, and Lethal Damage.
- •Create 3 Entangle Gems when my turn begins.
- •Gain 9 Life when attacking Delves.
- •Reduce damage from Skulls by 33%.
- •Cannot be targeted by spells (unless there are no other targets).
- +Entangle the first enemy
- +Gain 4 Life
- +Create a Leafstorm
- +Give all Green Allies 2 Mana
- +Hunter's Mark the first enemy
- +Give all Allies 2 Mana
- +Gain 2 to a random skill
- +Gain 1 Magic
- +Gain 4 Life
- +Entangle the first enemy
- +Cleanse myself
- +Give all Green Allies 2 Mana
- +Create a Green Gem
- +Entangle the first enemy
- +Gain 4 Life
- +Gain 1 Magic
- +Give all Green Allies 2 Mana
- +Gain 2 Attack
- +Entangle the first enemy
- +Deal 5 damage to the first enemy
- +Create a Leafstorm
- +Gain 2 Attack
- +Create a Leafstorm
- +Deal 5 damage to the first enemy
- +Eliminate 1 point of all Skills from the first Enemy
- +Cleanse myself
- +Entangle the first enemy
- +Gain 2 to a random skill
- +Give all Green Allies 2 Mana
- +Gain 2 Attack
- +Deal 5 damage to the first enemy
- +Gain 4 Mana
- +Gain 4 Armor
- +Burn the first enemy
- +Deal 3 splash damage to a random enemy
- +Create a Firestorm
- +Gain 4 Life
- +Deal 5 damage to the first enemy
- +Give 1 mana to all allies
- +Faerie Fire the first enemy
- +Cleanse all Allies
- +Gain 4 Life
- +Gain 10 Gold
- +Give 1 mana to all allies
- +Cleanse myself
- +Gain 2 Attack
- +Entangle the first enemy
- +Bleed the first Enemy
- +Deal 5 damage to the last enemy
- +Gain 4 Life
- +Entangle the first enemy
- +Gain 4 Life
- +Hunter's Mark the first enemy
- +Deal 3 splash damage to a random enemy
- +Eliminate 2 Attack from the first Enemy
- +Gain 4 Armor
- +Gain 4 Life
- +Cleanse myself
- +Stun the first enemy
- +Drain 2 Mana from Brown Enemies
- +Gain 4 Life
- +Give 1 mana to all allies
- +Deal 5 scatter damage
- +Enchant myself
- +Gain 3 to a random Skill, if used in Summer Isle, increase the effect by 1.
- +Gain 4 Life
- +Entangle the first enemy
- +Deal 5 damage to the last enemy
- +Steal 3 Life from the first enemy
- +Eliminate 4 Armor from the first Enemy
- +Gain 4 Souls
- +Steal 3 Life from the first enemy
- +Steal 2 Mana from the first enemy
- +Eliminate 2 points of a random Skill from the first Enemy
- +Eliminate 4 Armor from the first Enemy
- +Deal 5 damage to the first enemy
- +Silence the first enemy
- +Drain 2 Mana from Yellow Enemies
- +Gain 4 Armor
- +Steal 3 Life from the first enemy
- +Deal 3 splash damage to a random enemy
- +Create a Leafstorm
- +Drain 3 Mana from the first 2 Enemies, if used in Southwild, drain 4 Mana instead.
- +Gain 2 Attack
- +Eliminate 2 Attack from the first Enemy
- +Deal 5 damage to the first enemy
- +Entangle the first enemy
- +Drain 2 Mana from Green Enemies

7Remove all Green Gems. Deal (M + 1) damage to an Enemy, boosted by Gems removed. (Boost: 3 : 1)

10Give 5 Life to an Ally, and heal (M + 1) Life to them. Barrier them, then create 8 Green Gems.
![[SHINY] Dryad](https://assets.krystaradb.com/troops/cards/Troop_K06_01_Shiny.png)
10Give 8 Life to an Ally, and heal (M + 1) Life to them. Barrier them, then create 9 Green Gems.

10Deal (M + 3) damage to an Enemy, and eliminate 2 Attack from them.

12Remove all Brown Gems. Gain (M) Attack and Armor, boosted by Gems removed. (Boost: 4 : 1)

14Steal (M) Armor and 5 Attack from all Enemies.

12Deal (M + 3) scatter damage, boosted by my Armor. (Boost: x2)

9Deal (M + 3) damage to an Enemy. If the Enemy has Hunter's Mark, deal triple damage.

10Transform a selected Mana color to Green. Entangle a random enemy.

13Create 8 Blue and 8 Green Gems. All allies gain (M + 1) Life.

10Remove all Red Gems. Deal (M + 2) damage to the first Enemy, boosted by Gems removed. Entangle them. (Boost: 3 : 1)

17Explode a column. Deal (M + 3) damage to all enemies.

13Give (M + 1) Life and 2 Magic to an Ally. If the Ally is an Elemental, give double the effect.

11Deal (M + 3) damage to an enemy. If there are 13 or more Green Gems, deal triple damage. Create a Leafstorm.

21Deal (M + 20) scatter damage, boosted by Entangled Enemies. Create 10 Green Gems. (Boost: x10)

12Double the number of Green Gems on the Board. Then create 3 Green Gems. (Boost: x1)

12Deal (M + 3) damage to the weakest enemy. If the enemy dies, destroy all Purple Gems.

12Deal (M + 4) damage to an enemy. If they are a Tower, deal 3x - 5x damage, based on my Ascensions. Entangle a random enemy.

10Steal (M + 1) Armor from an enemy. Transform it into a random Skill and grant it to the first Ally. (Boost: x1)

10Explode a gem. Entangle a random enemy for every Green Gem destroyed. Gain (M + 1) Life. (Boost: x1)

12Deal (M + 4) splash damage to an enemy, boosted by Entangled enemies. (Boost: x6)

18Transform Red Gems to Purple and Yellow to Skulls. Summon a Treant or Green Golem.

11Destroy a column. Deal (M + 5) damage to the last Enemy, boosted by Brown Gems destroyed. (Boost: x5)

16Deal (M + 1) damage to all Enemies, boosted by Elf, Elemental, and Beast Allies. Summon a Forest of Thorns troop. (Boost: x3)

11Convert all Red Gems to Green. Deal (M + 3) splash damage to an Enemy, boosted by Gems converted. (Boost: x1)

23Deal (M + 8) heavy splash damage to an Enemy, boosted by Entangled and Bleeding Enemies. Steal 10 Life from all Enemies. (Boost: x8)

10Conjure a Leafstorm and either: Disease, Entangle or Poison all Enemies.

12Deal (M + 4) damage to an Enemy. If they are a Boss, deal 3x - 5x damage, based on my Ascensions. If the Enemy dies, cleanse all Allies and Dispel all Enemies.

13Deal (M + 3) damage to an Enemy and the Enemy below them, boosted by Forest of Thorns Allies. (Boost: x4)

13Give (M + 1) Attack and Life to the first Ally, boosted by Elementals, Elves, and Green Allies. (Boost: x2)

16Deal (M + 2) true damage to the first and last Enemies. Then create 3 Doomskulls for each Lycanthropy Gem on the board. (Boost: x3)

12Deal (M + 3) damage to an Enemy, boosted by Entangle Gems and Brown Gems. (Boost: 2 : 1)
![[SHINY] Thorn Scout](https://assets.krystaradb.com/troops/cards/Troop_K06_24_Shiny.png)
12Deal (M + 3) damage to an Enemy, boosted by Entangle Gems and Brown Gems. (Boost: x1)

12Deal (M + 3) damage to an Enemy. Explode 2 Gems of one of their Mana Colors.

13Deal (M + 6) scatter damage, boosted by Forest of Thorns Allies. Then Silence the first Enemy. (Boost: x6)

12Create a mix of Green and Brown Gems equal to the current Green and Brown Gems on the Board. (Boost: x1)

13Deal (M + 4) damage to an Enemy. Then convert 5 Brown Gems to Green Giant Gems.

11Gain (M + 1) Attack and Armor. Convert 4 Brown Gems to Entangle Gems.

12Convert Red Gems to Green. Conjure a Leafstorm.

22Barrier and Enchant all Allies. Gain (2xM + 1) Life.

15Deal (M + 3) true damage to the first 2 Enemies. Then eliminate 7 Attack from them. If an Enemy dies, create 10 Purple Gems.

13Explode a Column. Gain (1.5xM + 1) Life. If any Enemy is Cursed, create 8 Green Giant Gems.

11Destroy a Column. Deal (M + 3) damage to the last Enemy and Stun them. Then pull both myself and them to the front.

15Deal (M + 4) damage to an Enemy. Then create 2 Brown Gems, boosted by Beast Allies. (Boost: x2)
![[SHINY] Adelwing](https://assets.krystaradb.com/troops/cards/Troop_K06_33_Shiny.png)
15Deal (M + 4) damage to an Enemy. Then create 3 Brown Gems, boosted by Beast Allies. (Boost: x2)

30Deal (2.5xM + 8) true scatter damage, boosted by Faerie Fire Gems. If used in Summer Isle, deal double damage. (Boost: x2)

32Deal (2.75xM + 6) damage to all Enemies. Convert 5 Green Gems to Faerie Fire Gems. There is a 10% chance for an extra turn, boosted by Green Gems. (Boost: x3)

22Deal (1.5xM + 12) scatter damage, boosted by Decaying Gems. Then convert 6 Green Gems to Decaying Gems. (Boost: x10)

10Give 4 Attack to all Allies. There is a 7% chance of an extra turn for each Yellow Gem on the board. (Boost: x7)

14Give (M + 1) Life to an Ally, boosted by Yellow Gems. If they use Yellow Mana, triple the effect. (Boost: 2 : 1)
![[SHINY] Lady Florella](https://assets.krystaradb.com/troops/cards/Troop_K06_39_Shiny.png)
14Give (M + 1) Life to an Ally, boosted by Yellow Gems. If they use Yellow Mana, triple the effect and Bless them. (Boost: 2 : 1)

13Steal (M + 1) Life from an Enemy. Convert 4 Purple Gems to Bleed Gems.
![[SHINY] Vinepyre](https://assets.krystaradb.com/troops/cards/Troop_K06_43_Shiny.png)
13Steal (M + 1) Life from an Enemy. Convert 5 Purple Gems to Bleed Gems.

30Gain (0.8xM + 1) Attack, Life and Armor, boosted by Entangle Gems, and Entangled Enemies. If used in Southwild, double the effect. (Boost: x2)

13Deal (M + 3) damage to an Enemy. Entangle and inflict Bleed on them. If they are already Entangled, there is a 30% chance to kill them.

13Deal (M + 5) damage to an Enemy. Create 6 Green Gems.

18Deal (M + 10) damage to an Enemy.

13Give (0.5xM) Life and Armor to all Allies. If there are 13 or more Green Gems, gain an extra turn.

14Remove all Gems of one of an Enemy's Mana Colors. Deal (M + 5) damage to that Enemy, boosted by Gems removed. (Boost: 2 : 1)

14Deal (M + 7) damage to an Enemy, boosted by Elemental Allies. Then create a mix of 6 Blue and Green Gems for each Elemental Ally. (Boost: x6)

14Deal (M + 5) damage to an enemy. Summon a random Imp.

14Deal (M + 7) damage to an Enemy boosted by Forest of Thorns Allies. Then create a mix of 6 Green and Yellow Gems for each Forest of Thorns Ally. (Boost: x6)

9Remove all Green Gems. Deal (M + 5) damage to an Enemy, boosted by Gems removed. If the Enemy is from Forest of Thorns or if the battle is in Forest of Thorns, deal double damage. (Boost: 3 : 1)

14Deal (M + 4) damage to an Enemy. There is a 4% chance to kill them, boosted by Elemental Enemies. (Boost: x4)

16Deal (M + 8) damage to the last 2 Enemies, +4 per Tempering level. Bless all Green Allies, and Curse all Green Enemies.

14Explode (M + 1) Green Gems. Grant a random Status Effect to all Elf Allies. Then summon an Elf Troop.

14Explode (M + 1) Green Gems. Grant a random Status Effect to all Forest of Thorns Allies. Then summon a Forest of Thorns Troop.

8Deal (M + 1) light splash damage to an Enemy. Then create 7 Green Gems.

14Deal (M + 4) damage to an Enemy, boosted by Brown Allies and Beast Allies. (Boost: x3)

18Give (M + 2) Armor to an Ally, +3 per Tempering level. Give Barrier to all Brown Allies, and Stun all Brown Enemies. If the Enemy has a Doom, then convert 3 Brown Gems to Giant Brown Gems.

20Convert all Green Gems to Faerie Fire Gems, and gain (M + 2) Life. If Immortal Virago is in my team, gain an extra turn. (Boost: x100)

16Cleanse myself, and then inflict 9 stacks of Bleed randomly to the Enemy team.

14Convert all Gems of a chosen Color into Decaying Gems.

18Deal (M + 3) damage to an Enemy, +4 per Tempering level. If they use Yellow Mana, explode 3 Yellow Gems. If the Enemy has a Doom, then gain a quarter of my Mana back.

20Deal (M + 2) splash damage to an Enemy, boosted by Green Gems. If Immortal Monstera is in my team, drain all Mana from the target. (Boost: x100)

18Deal (M + 3) damage to an Enemy and a random Enemy, +2 per Tempering level. If the Enemy uses Green Mana, inflict Bleed. If the Enemy has a Doom, break their Armor first.


