Merlantis

Kingdom Under the Waves – Few Merfolk from Merlantis ever travel to the lands above the waves.

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Troop Type Merfolk
Class Tidecaller
Underworld Sea of Sorrow
    Giant Crab10

    Deal (M + 1) damage to the first Enemy and then the last Enemy. Then switch them.

    • Immunity to Hunter's Mark.
    • Allied Beasts gain 2 Armor.
    • Reduce damage from Skulls by 25%.
    Hippocampus11
    Hippocampus
    Merfolk / Beast
    Merlantis

    Destroy a row. Give (M + 1) Life to a random ally, boosted by Yellow Gems destroyed. Double the effect if the ally uses Blue Mana. (Boost: x3)

    • Allied Merfolk gain 2 Life.
    • Start battles with 50% Mana.
    • Gain 1 Magic for each Blue ally.
    Kuotani10

    Deal (M + 3) splash damage to an Enemy. Then Submerge myself.

    • Allied Merfolk gain 2 Life.
    • Immunity to Web.
    • Gain 1 Attack when an enemy casts a spell.
    Merlion13
    Merlion
    Merfolk / Beast
    Merlantis

    Deal (M + 2) damage to an enemy and a random enemy. Deal double damage if the enemies are Silenced, then Silence them.

    • Allied Beasts gain 2 Life.
    • Gain 1 Attack when taking damage.
    • Immune to all Status Effects, Devour, Lycanthropy, and Mana Burn.
    Lamprey12

    Deal (M + 4) damage to an enemy, with a 30% chance to devour them if they use Blue Mana.

    • Deal double Skull damage vs. Merfolk.
    • Immunity to Devour.
    • Cannot be targeted by spells (unless there are no other targets).
    Azura14
    Azura
    Merfolk / Mystic
    Merlantis

    Dispel all Enemies and eliminate (0.5xM + 1) points of a random Skill, boosted by Blue Gems. Explode all Blue Gems. (Boost: 4 : 1)

    • All enemies lose 2 random Skill points.
    • Immunity to Burning and Faerie Fire.
    • Gain 1 Magic when an ally casts a spell.
    Waverider10

    Give an ally (M + 3) Armor and Barrier, then Submerge them.

    • Allied Merfolk gain 2 Armor.
    • Summon an Icestorm when an enemy dies.
    • Reduce damage from Skulls by 25%.
    Leviathan15
    Leviathan
    Merfolk / Dragon
    Merlantis

    Dispel all Enemies and deal (M + 1) damage to them, boosted by Blue Gems. Knock the first Enemy to last position. (Boost: 3 : 1)

    • Immunity to Stun.
    • Immunity to Devour.
    • Submerge myself on 4 or 5 Gem matches.
    [SHINY] Leviathan15

    Dispel all Enemies and deal (M + 1) damage to them, boosted by Blue Gems. Knock the first Enemy to last position. (Boost: x1)

    • Immunity to Stun.
    • Immunity to Devour.
    • Submerge myself on 4 or 5 Gem matches.
    Coral Golem13
    Coral Golem
    Elemental / Construct
    Merlantis

    Explode a gem. Submerge a random ally for every Green Gem destroyed. Gain (M) Life and Armor. (Boost: x1)

    • Gain 1 Life for each Blue ally.
    • Immunity to Devour.
    • Reduce damage from Skulls by 50%.
    Undine20
    Undine
    Divine / Merfolk
    Merlantis

    Deal (M + 5) damage to an enemy, and the next enemy below, boosted by Merfolk and Submerged allies. Submerge Blue Allies. Silence Blue enemies. (Boost: x8)

    • Allied Merfolk gain 2 Life.
    • Immunity to Mana Burn, Mana Drain and Mana Steal.
    • Submerge myself at the start of every turn.
    Mantis Shrimp13

    Deal (M + 1) true damage to an Enemy, and knock them to last position. Submerge myself.

    • Deal double Skull damage vs. Stunned enemies.
    • Deal double Skull damage vs. Submerged enemies.
    • Start battles with 50% Mana.
    Nimue18
    Nimue
    Merfolk / Mystic
    Merlantis

    Transform Yellow Gems to Skulls and Red Gems to Purple. Silence the 2 strongest enemies.

    • Gain 1 Life for each Purple ally.
    • All enemies lose 2 random Skill points.
    • Steal 4 Life from the first enemy when matching Green Gems.
    Mermaid10

    Deal (M + 2) damage to an enemy. Explode 2 Blue Gems.

    • Gain 2x - 6x to Bounty Score, based on my ascension.
    • Deal double Skull damage vs. Rogues.
    • Immunity to Mana Burn, Mana Drain and Mana Steal.
    Mershark12

    Deal (M + 2) true splash damage to an enemy, boosted by Submerged allies. (Boost: x2)

    • Gain 9 Life when attacking Delves.
    • Become Enraged when enemy dies.
    • Start battles with 50% Mana.
    Hammerclaw12
    Hammerclaw
    Merfolk / Monster
    Merlantis

    Gain (M + 1) Life. If there is 13 or more Blue Gems, Gain 4 Attack. Explode either a Row OR Column.

    • Immunity to Entangle.
    • Gain 7 Attack when attacking Delves.
    • Reduce damage from Skulls by 50%.
    Sea Witch13
    Sea Witch
    Merfolk / Mystic
    Merlantis

    Create 8 Blue and 8 Brown Gems. Submerge, Enrage and give (M + 1) Life to an ally.

    • Deal double Skull damage vs. Elementals.
    • Gain 5 Magic when attacking Delves.
    • Immunity to Mana Burn, Mana Drain and Mana Steal.
    The Deep King15

    Deal (M + 2) true splash damage to 2 random enemies. Submerge myself and a random ally.

    • Gain 9 Life when attacking Delves.
    • Become Enraged when enemy dies.
    • All Merfolk gain 3 Attack on 4 or 5 Gem matches.
    Mervorax12
    Mervorax
    Merfolk / Monster
    Merlantis

    Deal (M + 2) damage to an Enemy. Create 6 Blue Gems, boosted by Submerged Allies. (Boost: x3)

    • Deal double Skull damage vs. Submerged enemies.
    • Immunity to Burning and Faerie Fire.
    • Inflict Bleed when doing Skull damage.
    Aquaticus24
    Aquaticus
    Elemental / Mystic
    Merlantis

    Deal (M + 8) light splash damage to 3 random Enemies. Explode half the Blue Gems on the Board. (Boost: 2 : 1)

    • Gain 1 Life for each Blue ally.
    • Reduce damage from Spells by 25%.
    • Submerge all Allies when matching 4 or more Gems.
    Merknight12
    Merknight
    Merfolk / Knight
    Merlantis

    Explode a Gem. Gain (M + 1) Life, boosted by Blue Gems destroyed. Submerge and Barrier myself. (Boost: x2)

    • Gain 1 Life for each Blue ally.
    • Reduce damage from Skulls by 25%.
    • Gain bonus Blue Mana from Blue Gem matches.
    Nereida12

    Deal (M + 4) damage to an Enemy, boosted by Submerged Allies. If they are a Tower, deal 3x - 5x damage, based on my Ascensions. (Boost: x4)

    • Gain 1 Magic for each Blue ally.
    • Reduce damage from Spells by 25%.
    • Deal 3x - 5x Skull damage vs. Towers, based on my ascension.
    Crysturtle12
    Crysturtle
    Elemental / Beast
    Merlantis

    Convert a chosen Color to Brown. Barrier and Submerge a random Ally.

    • Gain 2x - 6x to Bounty Score, based on my ascension.
    • Immunity to Burning and Faerie Fire.
    • Reduce damage from Skulls by 50%.
    [SHINY] Crysturtle12

    Convert a chosen Color to Brown. Barrier and Submerge 2 random Allies.

    • Gain 2x - 6x to Bounty Score, based on my ascension.
    • Immunity to Burning and Faerie Fire.
    • Reduce damage from Skulls by 50%.
    Axolotl10
    Axolotl
    Merfolk / Beast
    Merlantis

    Create a mixture of 18 Blue and Green Gems. Submerge myself.

    • Recover 1 Life at the start of each turn.
    • Immunity to Burning and Faerie Fire.
    • Gain bonus Blue Mana from Blue Gem matches.
    Tuskor12
    Tuskor
    Merfolk / Wildfolk
    Merlantis

    Deal (M + 4) damage to an Enemy, boosted by Blue Allies and Enemies. If they are a Boss, deal 3x - 5x damage, based on my Ascensions. (Boost: x3)

    • Gain 1 Life for each Blue ally.
    • Reduce damage from Skulls by 20%.
    • Deal 3x - 5x Skull damage vs. Bosses, based on my ascension.
    Cyrene14
    Cyrene
    Merfolk / Mystic
    Merlantis

    Drain 7 Mana from an Enemy, and eliminate (0.5xM + 1) Magic. Then Stun and Entangle them.

    • Allied Merfolk gain 2 Life.
    • Submerge myself when I take damage.
    • Immunity to Mana Burn, Mana Drain and Mana Steal.
    Kharybdis15
    Kharybdis
    Beast / Giant
    Merlantis

    Deal (M + 4) damage to the first Enemy and last Enemy. There are independent 10% chances to devour the Enemies, boosted by +3% for each Submerged Ally and Enemy. (Boost: x3)

    • Submerge myself when I take damage.
    • Reduce damage from Skulls by 25%.
    • Gain 10 Life when matching 4 or more Gems.
    Wereshark12
    Wereshark
    Beast / Monster
    Merlantis

    Inflict Bleed on an Enemy. If they use Blue Mana, inflict it twice more. There's a 5% chance to devour them for each Lycanthropy Gem. (Boost: x5)

    • Gain 1 Attack when taking damage.
    • Inflict Bleed when doing Skull damage.
    • 50% chance to convert a Purple Gem to a Lycanthropy Gem at the start of my turn.
    Piscea24

    Destroy all Green Gems. Create Blue Gems equal to the number of Green Gems destroyed. There are 2 independent 30% chances to devour a random Enemy. (Boost: x1)

    • Submerge myself when I take damage.
    • Reduce damage from Skulls by 30%.
    • Give 4 Attack to all Blue Allies when matching Blue Gems.
    Anglerfin11
    Anglerfin
    Merfolk / Beast
    Merlantis

    Destroy all Yellow Gems. There is a 10% chance to devour an Enemy, boosted by Yellow Gems destroyed. (Boost: x1)

    • Gain 1 Attack when allies gain an Extra Turn.
    • Summon an Icestorm when an enemy dies.
    • Reduce damage from Skulls by 30%.
    Triton16

    Deal (M + 3) heavy splash damage to an Enemy, boosted by Blue Gems. Then give all Merfolk 4 Magic. (Boost: x1)

    • Allied Merfolk gain 2 Life.
    • Summon an Icestorm at the start of Battle.
    • All Merfolk Allies start with 50% Mana.
    Clam Lasher12
    Clam Lasher
    Merfolk / Monster
    Merlantis

    Deal (M + 3) true splash damage to an Enemy, and remove all Gems of one of their Mana Colors.

    • Gain 9 Armor when attacking Delves.
    • Cannot be targeted by spells (unless there are no other targets).
    • Reduce damage from Spells by 25%.
    Sea Scavenger12
    Sea Scavenger
    Merfolk / Monster
    Merlantis

    Deal (M + 3) damage to the last Enemy, with a 20% chance to devour them. Then Submerge myself.

    • Immunity to Devour.
    • Immunity to Burning and Faerie Fire.
    • Gain bonus Blue Mana from Blue Gem matches.
    Manta Raider12
    Manta Raider
    Merfolk / Beast
    Merlantis

    Deal (M + 3) damage to 2 random Enemies, and shuffle the Enemy team.

    • Allied Merfolk gain 2 Armor.
    • Submerge myself when I take damage.
    • 20% chance to dodge Skull damage.
    Triton Guard Mera12

    Deal (M + 4) damage to an enemy. If they are a Boss, deal 3x - 5x damage, based on my Ascensions. Explode 3 Blue Gems.

    • Submerge myself when I take damage.
    • Reduce damage from Skulls by 25%.
    • Deal 3x - 5x Skull damage vs. Bosses, based on my ascension.
    [SHINY] Triton Guard Mera12

    Deal (M + 4) damage to an enemy. If they are a Boss, deal 3x - 5x damage, based on my Ascensions. Explode 4 Blue Gems.

    • Submerge myself when I take damage.
    • Reduce damage from Skulls by 25%.
    • Deal 3x - 5x Skull damage vs. Bosses, based on my ascension.
    Draugr Knight11
    Draugr Knight
    Undead / Knight
    Merlantis

    Submerge myself, and Death Mark 2 random Enemies.

    • Immune to Poison, Disease, Lycanthropy, and Death Mark.
    • 15% chance to create a Ghost Gem when my turn begins.
    • Reduce damage from Skulls by 25%.
    Drowned Wanderer15

    Deal (M + 4) damage to an Enemy. Then create 2 Blue Gems, boosted by Undead Allies. (Boost: x2)

    • Immune to Poison, Disease, Lycanthropy, and Death Mark.
    • 15% chance to create a Ghost Gem when my turn begins.
    • Gain 2x/2.5x/3x Miles in my Journey Event, based on my ascensions.
    [SHINY] Drowned Wanderer15

    Deal (M + 4) damage to an Enemy. Then create 3 Blue Gems, boosted by Undead Allies. (Boost: x2)

    • Immune to Poison, Disease, Lycanthropy, and Death Mark.
    • 15% chance to create a Ghost Gem when my turn begins.
    • Gain 2x/2.5x/3x Miles in my Journey Event, based on my ascensions.
    Treviamus16
    Treviamus
    Merfolk / Beast
    Merlantis

    Deal (M + 1) damage to all Enemies, and jumble their team. If there is a Storm, deal 10 more damage. Then create an Icestorm.

    • Allied Merfolk gain 2 Life.
    • Submerge myself when I take damage.
    • All Merfolk Allies gain 2 Magic when matching 4 or more Gems.
    Dago'Nath25
    Dago'Nath
    Daemon / Merfolk
    Merlantis

    Deal (M + 4) damage to 4 random Enemies, boosted by Submerge Gems. There is a 50% chance to jumble the Enemy team. (Boost: x3)

    • Submerge myself when I take damage.
    • Reduce damage from Spells by 50%.
    • Create a Submerge Gem when my turn begins.
    King of Cups12

    Give 10 Life to all Allies. There is a 7% chance of an extra turn for each Green Gem on the board. (Boost: x7)

    • Gain 1 Armor when an enemy casts a spell.
    • All allies gain 2 random Skill points.
    • Give 4 Life to all Allies when matching 4 or more Gems.
    Bloom Manatee12
    Bloom Manatee
    Merfolk / Beast
    Merlantis

    Charm an Enemy. Then convert all Red Gems to Submerge Gems.

    • Allied Merfolk gain 2 Life.
    • Submerge myself when I take damage.
    • Gain bonus Blue Mana from Blue Gem matches.
    Caspian12

    Deal (M + 4) damage to an Enemy, boosted by Submerge Gems. If they are a Boss, deal 3x - 5x damage, based on my Ascensions. Then create 4 Submerge Gems. (Boost: x2)

    • Allied Merfolk gain 2 Life.
    • Submerge myself when I take damage.
    • Deal 3x - 5x Skull damage vs. Bosses, based on my ascension.
    [SHINY] Caspian12

    Deal (M + 4) damage to an Enemy, boosted by Submerge Gems. If they are a Boss, deal 3x - 5x damage, based on my Ascensions. Then create 5 Submerge Gems. (Boost: x2)

    • Allied Merfolk gain 2 Life.
    • Submerge myself when I take damage.
    • Deal 3x - 5x Skull damage vs. Bosses, based on my ascension.
    Maelstrom Dago'Nath30

    Kill an Enemy. Then create 12 random Mana Potion Gems. Then gain an extra turn.

    • Submerge myself when I take damage.
    • Immune to all Status Effects, Devour, Mana Drain, Transform, Lycanthropy, and Lethal Damage.
    • Gain 5 to all Skill Points when matching Skulls.
    Jellymaid12

    Cleanse and Submerge 2 random Allies, and give them half their Mana.

    • Gain 9 Life when attacking Delves.
    • Submerge myself when I take damage.
    • Immunity to Mana Burn, Mana Drain and Mana Steal.
    Toxic Puffer12
    Toxic Puffer
    Merfolk / Beast
    Merlantis

    Deal (0.75xM + 2) damage to 3 random Enemies and Poison them.

    • Gain 2x - 6x to Bounty Score, based on my ascension.
    • Submerge myself when I take damage.
    • Immune to Poison.
    Spirit Staff7

    Deal (M + 6) scatter damage.

    • +Faerie Fire the first enemy
    Tome of Wizardry7

    Explode a Gem.

    • +Barrier myself
    • +Drain 3 Mana from the first enemy
    Undine's Trident12

    Deal (M + 1) damage to an Enemy. If the Enemy is Submerged, deal triple damage.

    • +Create a Blue Gem
    • +Gain 2 Attack
    • +Submerge myself
    • +Deals 5 damage to the second enemy
    Thingamabob14

    Deal (M + 4) splash damage to an Enemy, boosted by Submerged Allies. (Boost: x7)

    • +Create a Blue Gem
    • +Submerge myself
    • +Drain 3 Mana from the first enemy
    • +Gain 1 Magic
    Nature Staff13

    Deal (M + 4) damage to an enemy. Deal double damage if there is a Leafstorm. Create a Leafstorm.

    • +Entangle the first enemy
    • +Submerge myself
    • +Enchant myself
    Pearl of Wisdom11

    Create 7 Gems of a chosen type. Submerge a random ally and give them 1 Magic.

    • +Create a Blue Gem
    • +Gain 4 Life
    • +Submerge myself
    • +Gain 10 Gold
    Writhing Staff14

    Deal (M + 13) scatter damage. Create 8 Skulls. Entangle the first Enemy.

    • +Gain 2 Attack
    • +Drain 3 Mana from the first enemy
    • +Submerge myself
    • +Steal 1 Magic from the first enemy
    Three Sisters13

    Deal (M + 5) heavy splash damage to an Enemy, boosted by all Blue Allies and Enemies. If an Enemy dies, give 3 Magic to all Allies and Submerge them. (Boost: x4)

    • +Gain 4 Life
    • +Cleanse myself
    • +Deals 5 damage to the second enemy
    • +Gain 1 Magic
    • +Give all allies 2 Life
    Iron Wave14

    Deal (M + 7) damage to an Enemy boosted by Merfolk Allies. Then create a mix of 6 Blue and Brown Gems for each Merfolk Ally. (Boost: x6)

    • +Gain 4 Armor
    • +Barrier myself
    • +Submerge myself
    • +Bless myself
    Amber Partizan14

    Deal (M + 7) damage to an Enemy boosted by Merlantis Allies. Then create a mix of 6 Blue and Green Gems for each Merlantis Ally. (Boost: x6)

    • +Gain 4 Life
    • +Submerge myself
    • +Deals 5 damage to the second enemy
    • +Give all Blue Allies 2 Mana
    Trident of Merlantis9

    Remove all Blue Gems. Deal (M + 5) damage to an Enemy, boosted by Gems removed. If the Enemy is from Merlantis or if the battle is in Merlantis, deal double damage. (Boost: 3 : 1)

    • +Gain 2 Attack
    • +Deals 5 damage to the second enemy
    • +Submerge myself
    Cursebreaker Javelin16

    Deal (M + 8) true damage to 2 random Enemies,+4 per Tempering level. Bless all Yellow Allies, and Curse all Yellow Enemies.

    • +Gain 4 Life
    • +Deal 5 damage to the first enemy
    • +Give 1 mana to all allies
    • +Silence the first enemy
    • +Cleanse all Allies
    Doomed Dirk18

    Deal (M + 4) damage to the last Enemy, boosted by Blue Gems. If they have a Doom, deal double damage. There’s 3% chance per tempering level to kill the Enemy. (Boost: x1)

    • +Gain 2 Attack
    • +Freeze the first enemy
    • +Deal 5 damage to the last enemy
    • +Create an Icestorm
    • +Drain 2 Mana from Blue Enemies
    Three Graves14

    Explode (M + 1) Blue Gems. Grant a random Status Effect to all Merlantis Allies. Then summon a Merlantis Troop.

    • +Gain 4 Life
    • +Submerge myself
    • +Deals 5 damage to the second enemy
    • +Give all Blue Allies 2 Mana
    Sharp Reef14

    Deal (M + 4) damage to an Enemy, boosted by Blue Allies and Undead Allies. (Boost: x3)

    • +Gain 4 Life
    • +Submerge myself
    • +Deal 5 damage to the first enemy
    • +Bleed the first Enemy
    Deep Trident14

    Deal (M + 3) splash damage to an Enemy. Create 7 Submerge Gems. If an Enemy dies, create 4 more.

    • +Eliminate 2 points of a random Skill from the first Enemy
    • +Submerge myself
    • +Deals 5 damage to the second enemy
    • +Inflict Terror to the first Enemy.
    Coral Bow14

    Deal (M + 3) damage to the first 2 Enemies, boosted by Merlantis Allies. (Boost: x3)

    • +Gain 4 Life
    • +Submerge myself
    • +Deal 5 damage to the first enemy
    • +Create an Icestorm