Pan's Vale
The Land of Ancient Songs – The Wood Spirits and Satyrs of Pan's Vale live a peaceful and frivolous life.
| Banner | Banner of Song |
| Troop Type | Wildfolk |
| Class | Bard |
| Underworld | The Warrens |
- •Allied Wildfolk gain 2 Life.
- •Cannot be targeted by spells (unless there are no other targets).
- •Start battles with 75% Mana.
- •Allied Fey gain 2 Life.
- •Gain bonus Green Mana from Green Gem matches.
- •Recover 1 Life at the start of each turn.
- •All allies gain 2 random Skill points.
- •Immunity to Silence.
- •Start battles with full Mana.
- •Immunity to Silence.
- •Start battles with 50% Mana.
- •20% chance to dodge Skull damage.
- •Gain bonus Blue Mana from Blue Gem matches.
- •25% chance to summon an Ancient Horror on death.
- •Silence enemies when doing Skull damage.
- •Gain 2 bonus Gold on 4 or 5 Gem matches.
- •Summon a Lightstorm at the start of Battle.
- •Immunity to Silence.
- •Gain 2 bonus Gold on 4 or 5 Gem matches.
- •Summon a Lightstorm at the start of Battle.
- •Immunity to Silence.
- •Faerie Fire enemies when doing Skull damage.
- •Reduce damage from Skulls by 33%.
- •20% chance to dodge Skull damage.
- •Faerie Fire enemies when doing Skull damage.
- •Reduce damage from Skulls by 33%.
- •20% chance to dodge Skull damage.
- •Gain bonus Purple Mana from Purple Gem matches.
- •Immunity to Silence.
- •Start battles with full Mana.
- •Reduce damage from Skulls by 20%.
- •Start battles with 50% Mana.
- •Deal 5x Skull damage vs. Knights.
- •Allied Wildfolk gain 2 Life.
- •Immunity to Silence.
- •Gain 1 Magic for each Yellow ally.
- •Allied Beasts gain 2 Life.
- •Gain 1 Attack when taking damage.
- •Immune to all Status Effects, Devour, Lycanthropy, and Mana Burn.
- •Allied Fey gain 2 Life.
- •Gain 1 Life for each Blue ally.
- •Immunity to Burning and Faerie Fire.
- •Allied Wildfolk gain 2 Life.
- •Start battles with 50% Mana.
- •Immunity to Mana Burn, Mana Drain and Mana Steal.
- •Allied Wildfolk gain 2 Armor.
- •Immune to all Status Effects, Devour, Lycanthropy, and Mana Burn.
- •All Wildfolk Allies start with 50% Mana.
- •Allied Wildfolk gain 2 Life.
- •Summon a Bonestorm when an ally dies.
- •All Wildfolk allies gain 2 Attack at the start of every turn.
- •Immunity to Silence.
- •20% chance to dodge Skull damage.
- •Gain 1 Magic when an ally casts a spell.
- •Allied Wildfolk gain 2 Life.
- •Immunity to Mana Burn, Mana Drain and Mana Steal.
- •Deal 3x - 5x Skull damage vs. Bosses, based on my ascension.
- •Gain 9 Life when attacking Delves.
- •20% chance to dodge Skull damage.
- •Start battles with 75% Mana.
- •Gain 9 Life when attacking Delves.
- •20% chance to dodge Skull damage.
- •Start battles with 75% Mana.
- •Gain 9 Armor when attacking Delves.
- •20% chance to dodge Skull damage.
- •Reduce damage from Skulls by 25%.
- •Gain 5 Magic when attacking Delves.
- •20% chance to dodge Skull damage.
- •Explode a random Gem when matching Yellow Gems.
- •Allied Wildfolk gain 2 Life.
- •Reduce damage from Spells by 25%.
- •20% chance to dodge Skull damage.
- •Gain 1 Magic when an ally casts a spell.
- •Reduce damage from Spells by 25%.
- •50% chance to Faerie Fire a random Enemy at the start of my Turn.
- •Immunity to Silence.
- •Place Hunter's Mark on enemies when doing Skull damage.
- •20% chance to dodge Skull damage.
- •Immunity to Silence.
- •Start battles with 50% Mana.
- •Deal 3x - 5x Skull damage vs. Towers, based on my ascension.
- •Allied Wildfolk gain 2 Armor.
- •Gain 1 Attack when an enemy casts a spell.
- •Reduce damage from Skulls by 25%.
- •Allied Wildfolk gain 2 Life.
- •Summon a Lightstorm at the start of Battle.
- •Reduce damage from Spells by 25%.
- •Allied Wildfolk gain 2 Life.
- •Immune to all Status Effects, Devour, Lycanthropy, and Mana Burn.
- •All Wildfolk Allies gain 1 Life and Magic when matching 4 or more Gems.
- •Gain 2x - 6x to Bounty Score, based on my ascension.
- •Inflict Disease when doing Skull damage.
- •Immunity to Disease and Lycanthropy.
- •Gain 1 Attack when taking damage.
- •Reduce damage from Skulls by 25%.
- •Place Hunter's Mark on enemies when doing Skull damage.
- •Immunity to Stun.
- •Reduce damage from Skulls by 20%.
- •10% chance to create a Wish Gem when my turn begins.
- •Allied Wildfolk gain 2 Life.
- •Summon a Bonestorm at the start of Battle.
- •All Wildfolk Allies gain 1 Magic when my turn begins.
- •Gain 5 Magic when attacking Delves.
- •Start battles with 50% Mana.
- •20% chance to dodge Skull damage.
- •Gain 1 Armor when an enemy casts a spell.
- •Immunity to Silence.
- •Reduce damage from Skulls by 50%.
- •Gain 1 Life for each Green ally.
- •Gain bonus Green Mana from Green Gem matches.
- •Give 3 Life to all Green Allies when matching Green Gems.
- •Summon a Bonestorm at the start of Battle.
- •Immune to Poison, Disease, Lycanthropy, and Death Mark.
- •25% chance to create a Death Mark Gem when my turn begins.
- •Gain 2x - 6x to Bounty Score, based on my ascension.
- •Summon a Lightstorm at the start of Battle.
- •20% chance to dodge Skull damage.
- •Deal double Skull damage vs. Stunned enemies.
- •Reduce damage from Skulls by 40%.
- •Give 4 Life to all Red Allies when matching Red Gems.
- •Gain 1 Attack when an enemy casts a spell.
- •Become Enraged when enemy dies.
- •Reduce damage from Skulls by 25%.
- •Allied Wildfolk gain 2 Life.
- •Gain 1 Magic when an ally casts a spell.
- •Deal 3x - 5x Skull damage vs. Towers, based on my ascension.
- •Allied Wildfolk gain 2 Life.
- •Gain 1 Magic when an ally casts a spell.
- •Deal 3x - 5x Skull damage vs. Towers, based on my ascension.
- •Gain 1 Magic for each Red ally.
- •Immune to all Status Effects, Devour, Mana Drain, Transform, Lycanthropy, and Lethal Damage.
- •50% chance to convert a Red Gem to a Red Mana Potion Gem when my turn begins.
- •Gain 2 Magic for each Red Ally.
- •Immune to all Status Effects, Devour, Mana Drain, Transform, Lycanthropy, Charm, and Lethal Damage.
- •50% chance to convert 2 Red Gem to Red Mana Potion Gems when my turn begins.
- •Reduce damage from Spells by 25%.
- •Reflect 35% of Skull Damage.
- •Steal 4 Life when matching Yellow Gems.
- •Gain 1 Armor when an enemy casts a spell.
- •All allies gain 2 random Skill points.
- •Give 4 Life to all Allies when matching 4 or more Gems.
- •Allied Undead gain 2 Life.
- •Immune to Poison, Disease, Lycanthropy, and Death Mark.
- •Create a Decaying Gem when I die.
- •Allied Undead gain 2 Life.
- •Immune to Poison, Disease, Lycanthropy, and Death Mark.
- •Create a Decaying Gem when I die.
- •Allied Wildfolk gain 2 Armor.
- •Start battles with 50% Mana.
- •20% chance to dodge Skull damage.
- •Allied Wildfolk gain 2 Life.
- •Immunity to Silence.
- •Gain 2x/2.5x/3x Miles in my Journey Event, based on my ascensions.
- •Allied Wildfolk gain 2 Life.
- •Immunity to Silence.
- •Gain 2x/2.5x/3x Miles in my Journey Event, based on my ascensions.
- •Allied Rogues gain 2 Life.
- •Halve enemy Gem Masteries.
- •20% chance to dodge Skull damage.
- •Allied Wildfolk gain 2 Life.
- •Summon a Leafstorm at the start of Battle.
- •Deal 3x - 5x Skull damage vs. Bosses, based on my ascension.
- •Allied Wildfolk gain 2 Life.
- •Summon a Leafstorm at the start of Battle.
- •Deal 3x - 5x Skull damage vs. Bosses, based on my ascension.
- •Gain 5 Magic when attacking Delves.
- •Start battles with 50% Mana.
- •20% chance to dodge Skull damage.
- +Gain 4 Life
- +Destroy 3 random Green Gems
- +Steal 2 Attack from the first enemy
- +Gain 4 Life
- +Gain 4 Mana
- +10% chance for a Treasure Map
- +Silence the first enemy
- +Create a Green Gem
- +Gain 2 to a random skill
- +Faerie Fire the first enemy
- +Enchant myself
- +Create a Green Gem
- +Gain 2 to a random skill
- +Destroy 3 random Green Gems
- +Silence the first enemy
- +Create a Yellow Gem
- +Gain 2 to a random skill
- +Give 1 mana to all allies
- +Barrier myself
- +Gain 10 Gold
- +Gain 4 Life
- +Cleanse myself
- +Give 1 mana to all allies
- +Silence the first enemy
- +Gain 4 Armor
- +Gain 4 Life
- +Give 1 mana to all allies
- +Destroy 3 random Green Gems
- +Entangle the first enemy
- +Enchant myself
- +Destroy 3 random Green Gems
- +Deal 5 scatter damage
- +Gain 2 Attack
- +Destroy 3 random Green Gems
- +Deals 5 damage to the second enemy
- +Create a Leafstorm
- +Gain 4 Life
- +Deal 5 damage to the first enemy
- +Bless myself
- +Gain 1 Magic
- +Deal 5 scatter damage
- +Cleanse myself
- +Create a Leafstorm
- +Drain 2 Mana from Green Enemies
- +Gain 1 Magic
- +Deal 5 scatter damage
- +Faerie Fire the first enemy
- +Enchant myself
- +Gain 2 Attack
- +Gain 2 to a random skill
- +Deal 3 splash damage to a random enemy
- +Create a Leafstorm
- +Gain 2 Attack
- +Deal 5 damage to the first enemy
- +Bleed the first Enemy
- +Create a Leafstorm
- +Gain 4 Life
- +Deal 5 damage to the last enemy
- +Gain 2 to a random skill
- +Silence the first enemy
- +Gain 4 Armor
- +Gain 1 Magic
- +Deals 5 damage to the second enemy
- +Inflict a random status effect to the first enemy
- +Drain 3 Mana from the first 2 Enemies, if used in Maraji Expanse, drain 4 Mana instead.
- +Gain 4 Armor
- +Eliminate 2 Attack from the first Enemy
- +Deal 3 splash damage to a random enemy
- +Create a Leafstorm
- +Eliminate 2 points of a random Skill from the first Enemy
- +Give 1 mana to all allies
- +Deal 5 damage to the first enemy
- +Give a random Ally 2 Mana

8Steal 2 Armor from the last Enemy, and shift it to Magic, then deal (M + 4) damage. Gain an extra turn. (Boost: x1)

6Entangle an Enemy, and eliminate (M + 1) Armor from them.

9Deal (M + 1) damage to an Enemy, and create 9 Gems of one of their Mana Colors.

11Deal (M + 4) scatter damage, boosted by all enemy Armor. Steal 4 Magic from a random Enemy. (Boost: 2 : 1)

14Silence all Enemies and myself.

12Destroy a row and column. Deal (M + 6) damage to a random Enemy, boosted by Yellow Gems destroyed. (Boost: x7)
![[SHINY] Elwyn](https://assets.krystaradb.com/troops/cards/Troop_Quest_K08_Shiny.png)
12Destroy a row and column. Deal (M + 6) damage to a random Enemy, boosted by Yellow Gems destroyed. (Boost: x10)

13Steal (M) Attack from an enemy, and transform all Blue Gems to Purple to boost the effect. (Boost: 3 : 1)
![[SHINY] Sylvasi](https://assets.krystaradb.com/troops/cards/Troop_K08_04_Shiny.png)
13Steal (M) Attack from an enemy, and convert all Blue Gems to Purple to boost the effect. (Boost: x1)

12Deal damage to an Enemy equal to their Attack. Give (M + 1) Life to all Allies, boosted by damage dealt. (Boost: 3 : 1)

14Deal (M + 2) damage to an Enemy. If the Enemy is a Knight, deal double damage, and there's a 50% chance to Devour Knights.

12Deal (M + 2) damage to the first 2 Enemies, then steal 2 Magic and Silence them.

6Destroy a row and knock the first enemy to the back.

14Drain up to 12 Mana from an Enemy. Create Blue Gems equal to the Mana drained. (Boost: x1)

12Cleanse an Ally, then give (M + 1) points of a random Skill to them, and 2 Magic. If the Ally is a Wildfolk, give double the effects.

14Deal (M + 4) splash damage to an Enemy, boosted by Wildfolk Allies. Steal 1 Magic from all Enemies affected by my spell, then Burn all Enemies. (Boost: x6)

22Steal up to (M + 5) Attack from an Enemy, and give it to my first Ally. Create a mix of 22 Skulls and Green Gems. (Boost: x1)

11Deal (M + 2) true damage to an enemy. Steal 3 Armor and shift it to Magic. (Boost: x1)

12Deal (M + 4) damage to an enemy. If they are a Boss, deal 3x - 5x damage, based on my Ascensions. Steal 4 Attack and shift it into Magic. (Boost: x1)

11Explode (0.5xM + 1) Green Gems. Switch the first and last Enemies.

10Create 7 Yellow Gems. Charm a random enemy.

12Deal (M + 4) damage to an enemy. Grant all allies a random status effect.

16Deal (M + 4) damage to all enemies. Either: Inflict 1-2 status effects on all enemies. OR Grant 1-2 status effects to all allies.

13Destroy a row and column. Knock one of the first 2 Enemies to the back. Then deal (M + 4) damage to the first 2 Enemies, boosted by Green Gems destroyed. (Boost: x4)

15Deal (M + 2) damage to all Enemies, boosted by Ally and Enemy Fey. Summon a random Fey. There's a 20% chance to transform a random Enemy to a Pixie. (Boost: x5)

12Destroy Gems in an X shape. Give (M + 1) Attack to the first Ally.

12Steal 4 Armor, then shift it to Attack. Deal (M + 4) damage to an Enemy. If they are a Tower, deal 3x - 5x damage, based on my Ascensions. (Boost: x1)

12Steal (M + 1) Attack from an Enemy, and shift it to Armor. Barrier all Wildfolk Allies. (Boost: x1)

12Choose a Color. Remove all Gems of that Color. Dispel the first Enemy, and drain their Mana by the number of Gems removed. (Boost: x1)

24Deal (2xM + 5) damage to 3 random Enemies, and knock them to the back.

10Deal (M + 2) damage to an Enemy, boosted by Green Gems on the Board. Then disease them. (Boost: 3 : 1)

13Steal (M + 1) Attack from the first Enemy, boosted by Green Allies and shift it to Life. (Boost: x1)

12Deal (0.7xM + 3) damage to 3 random Enemies, with independent 50% chances to Stun them.

22Enrage all Allies and give them (M + 1) Attack. Then create a mix of 22 Skulls and Yellow Gems.

12Give (M + 1) Life to all Allies, and grant them a random status effect.

14Explode a Gem. Silence a random Enemy for each Yellow Gem destroyed. (Boost: x1)

16Convert Blue Gems to Green and Purple Gems to Yellow. Give 1-3 random Status Effects to all Allies.

12Removal all Skulls. For each Skull removed, give 1 Magic to all other Allies. Then create Skulls equal to the ones removed. (Boost: x1)

10Steal (M + 1) Attack from an Enemy, and shift it to Life. Jumble the board. There is a 25% chance for an Extra Turn. (Boost: x1)

24Knock an Enemy to the back and Stun them. Then move myself to the front and gain (2xM + 1) Attack, Life, and Armor.

12Destroy 3 random columns.

12Deal (M + 2) damage to an Enemy. If they are a Tower, deal 3x - 5x damage, based on my Ascensions. Create 1-3 x3 Wildcards.
![[SHINY] Doe Stoneshatter](https://assets.krystaradb.com/troops/cards/Troop_K08_32_Shiny.png)
12Deal (M + 2) damage to an Enemy. If they are a Tower, deal 3x - 5x damage, based on my Ascensions. Create 2-4 x3 Wildcards.

30Deal (0.6xM + 2) true light splash damage to 4 Enemies. If used in Maraji Expanse, deal double damage. Explode 5 Gems of a Chosen Color.

32Deal (2.75xM + 6) damage to all Enemies. Convert 5 Yellow Gems to Barrier Gems. There is a 10% chance for an extra turn, boosted by Yellow Gems. (Boost: x3)

8Give 8 Life to 3 random Allies. There is a 7% chance of an extra turn for each Green Gems on the board. (Boost: x7)

12Disease and Stun an Enemy, then knock them to the back. Explode 2 Gems of one of their Mana Colors.
![[SHINY] Zombie Goat](https://assets.krystaradb.com/troops/cards/Troop_K08_36_Shiny.png)
12Disease and Stun an Enemy, then Knock them to the back. Explode 3 Gems of one of their Mana Colors.

12Destroy a row. Deal (M + 3) damage to 2 random Enemies, boosted by Green Gems destroyed. (Boost: x3)

15Deal (M + 4) damage to an Enemy. Then create 2 Green Gems, boosted by Wildfolk Allies. (Boost: x2)
![[SHINY] Sonata](https://assets.krystaradb.com/troops/cards/Troop_K08_38_Shiny.png)
15Deal (M + 4) damage to an Enemy. Then create 3 Green Gems, boosted by Wildfolk Allies. (Boost: x2)

10Steal (0.5xM + 1) Attack from an Enemy, and shift it to my Magic. (Boost: x1)

12Deal (M + 4) damage to an Enemy. If they are a Boss, deal 3x - 5x damage, based on my Ascensions. Silence the first Enemy.
![[SHINY] Ariosa](https://assets.krystaradb.com/troops/cards/Troop_K08_40_Shiny.png)
12Deal (M + 4) damage to an Enemy. If they are a Boss, deal 3x - 5x damage, based on my Ascensions. Curse and Silence the first Enemy.

11Explode a Gem. Deal (M + 3) damage to a random Enemy, boosted by all Yellow Gems destroyed, and inflict a random Status Effect on them. (Boost: x3)

14Deal (M + 5) damage to an Enemy. Steal 2 Attack.

15Drain all Mana from the first and last Enemies. Give 1 Magic to all Allies.

15Deal (0.5xM + 2) true damage to all Enemies. Gain 2 Magic. If an Enemy dies, gain an extra turn.

13Deal (M + 2) damage to an Enemy and a random Enemy. Steal 1 Magic from the Enemy.

10Gain (M + 4) Life. Cleanse and Enchant all other allies.

14Deal (M + 7) damage to an Enemy boosted by Pan's Vale Allies. Then create a mix of 6 Green and Yellow Gems for each Pan's Vale Ally. (Boost: x6)

15Eliminate all Armor from an Enemy. Give all Allies (M + 1) Life, boosted by Armor eliminated. (Boost: 3 : 1)

13Deal (M + 8) scatter damage to all enemies. Grant 1-2 status effects to all allies.

14Deal (M + 7) damage to an Enemy boosted by Wildfolk Allies. Then create a mix of 6 Green and Yellow Gems for each Wildfolk Ally. (Boost: x6)

9Remove all Green Gems. Deal (M + 5) damage to an Enemy, boosted by Gems removed. If the Enemy is from Pan's Vale or if the battle is in Pan's Vale, deal double damage. (Boost: 3 : 1)

18Create 4 Blue Gems, +1 Gem per Tempering level. Give (M + 1) Armor to all Green Allies. If the Enemy has a Doom, eliminate all Armor from a random Enemy.

14Choose a Color. Remove all Gems of that Color. Deal (M + 6) scatter damage, boosted by the Gems removed. (Boost: x2)

14Explode (M + 1) Green Gems. Grant a random Status Effect to all Pan's Vale Allies. Then summon a Pan's Vale Troop.

14Explode (M + 1) Green Gems. Grant a random Status Effect to all Wildfolk Allies. Then summon a Wildfolk Troop.

14Explode (M + 1) Green Gems. Grant a random Status Effect to all Wildfolk Allies. Then summon a Wildfolk Troop.

20Deal (2xM + 3) light splash damage to the Enemy. If Immortal Caprichor is in my team, Knock them to the back. (Boost: x100)

14Deal (M + 4) damage to an Enemy, boosted by Green Allies and Wildfolk Allies. (Boost: x3)

14Deal (M + 3) damage to the first 2 Enemies, boosted by Pan's Vale Allies. (Boost: x3)