Sword's Edge
Knights of the Iron Reach – Rich in mineral, Sword's Edge is ruled by feudal lords and their bands of knights.
| Banner | Sword Banner |
| Troop Type | Knight |
| Class | Knight |
| Underworld | Crypt Keepers |
- •Allied Knights gain 2 Life.
- •Gain bonus Blue Mana from Blue Gem matches.
- •Recover 1 Armor at the start of each turn.
- •Immunity to Burning and Faerie Fire.
- •Gain 1 Magic for each Yellow ally.
- •50% chance to ignore Armor with Skull damage.
- •Immunity to Entangle.
- •Gain 1 Magic for each Blue ally.
- •Reduce damage from Skulls by 25%.
- •Gain 3 to all Skills if in first position.
- •Gain 1 Magic for each Blue ally.
- •Reduce damage from Skulls by 50%.
- •Gain bonus Purple Mana from Purple Gem matches.
- •Immune to Poison.
- •Gain 1 Attack when matching Purple Gems.
- •Deal double Skull damage vs. Knights.
- •Deal double Skull damage vs. Dragons.
- •Start battles with full Mana.
- •Gain 2 bonus Gold on 4 or 5 Gem matches.
- •Gain 1 Life for each Blue ally.
- •Halve enemy Gem Masteries.
- •Allied Beasts gain 2 Life.
- •Gain 1 Attack when taking damage.
- •Gain bonus Yellow Mana from Yellow Gem matches.
- •Allied Divines gain 2 Life.
- •Deal double Skull damage vs. Daemons.
- •Reduce damage from Skulls by 25%.
- •Deal double Skull damage vs. Dragons.
- •Immunity to Silence.
- •Reduce damage from Skulls by 25%.
- •Deal double Skull damage vs. Dragons.
- •Immunity to Silence.
- •Reduce damage from Skulls by 25%.
- •Allied Humans gain 2 Life.
- •Recover 1 Life at the start of each turn.
- •Gain bonus Yellow Mana from Yellow Gem matches.
- •Allied Knights gain 2 Life.
- •Reduce damage from Skulls by 25%.
- •All Humans gain 2 Armor at the start of each turn.
- •Allied Knights gain 2 Life.
- •Gain 3 to all Skills if in last position.
- •Reduce damage from Skulls by 25%.
- •Allied Knights gain 2 Armor.
- •Immunity to Death Mark.
- •Reduce damage from Skulls by 40%.
- •Allied Humans gain 2 Armor.
- •Reduce damage from Skulls by 60%.
- •All Blue Allies gain 1 to all Stats at the start of each turn.
- •Allied Centaurs gain 2 Armor.
- •Start battles with 50% Mana.
- •Reduce damage from Skulls by 25%.
- •Allied Humans gain 2 Life.
- •Reduce damage from Skulls by 25%.
- •Deal 3x - 5x Skull damage vs. Bosses, based on my ascension.
- •Inflict Death Mark when doing Skull damage.
- •Gain 50% bonus Souls from battle.
- •Immune to Poison, Disease, Lycanthropy, and Death Mark.
- •Inflict Frozen when doing Skull damage.
- •Reduce damage from Skulls by 25%.
- •Immune to Poison, Disease, Lycanthropy, and Death Mark.
- •Gain 9 Life when attacking Delves.
- •Immune to Poison, Disease, Lycanthropy, and Death Mark.
- •Start battles with full Mana.
- •Immune to Poison, Disease, Lycanthropy, and Death Mark.
- •Reduce damage from Skulls by 65%.
- •Steal 2 Attack from the first enemy on 4 or 5 matches.
- •Immunity to Entangle.
- •All enemies lose 2 random Skill points.
- •20% chance to dodge Skull damage.
- •Allied Knights gain 2 Armor.
- •Reflect 25% of Skull damage.
- •Deal 3x - 5x Skull damage vs. Towers, based on my ascension.
- •Gain 2x - 6x to Bounty Score, based on my ascension.
- •Allied Knights gain 2 Armor.
- •Reduce damage from Skulls by 25%.
- •Reduce damage from Spells by 50%.
- •Reduce damage from Skulls by 60%.
- •All Red Allies gain 1 to all Stats at the start of each turn.
- •Allied Knights gain 2 Life.
- •Immunity to Silence.
- •Reduce damage from Skulls by 25%.
- •Allied Knights gain 2 Armor.
- •Reduce damage from Skulls by 25%.
- •All Knight Allies start with 50% Mana.
- •Inflict Frozen when doing Skull damage.
- •Immune to Poison, Disease, Lycanthropy, and Death Mark.
- •Reduce damage from Skulls by 25%.
- •Allied Knights gain 2 Life.
- •Reduce damage from Skulls by 25%.
- •Gain 2 Armor for each Ally with a Banding Trait.
- •Allied Knights gain 2 Life.
- •Reduce damage from Skulls by 25%.
- •Gain 1 to all my Skills for each Ally with a Banding Trait.
- •Allied Knights gain 2 Armor.
- •Immune to Poison, Disease, Lycanthropy, and Death Mark.
- •Reduce damage from Skulls by 25%.
- •Allied Humans gain 2 Life.
- •50% chance to ignore Armor with Skull damage.
- •Cannot be targeted by spells (unless there are no other targets).
- •Gain 9 Life when attacking Delves.
- •Immune to Poison, Disease, Lycanthropy, and Death Mark.
- •Halve enemy Gem Masteries.
- •Allied Knights gain 2 Armor.
- •Immune to Poison, Disease, Lycanthropy, and Death Mark.
- •Reduce damage from Skulls by 25%.
- •Gain 2x - 6x to Bounty Score, based on my ascension.
- •Allied Knights gain 2 Armor.
- •Reduce damage from Skulls by 25%.
- •Allied Humans gain 2 Life.
- •Allied Knights gain 2 Armor.
- •Reduce damage from Skulls by 25%.
- •Allied Humans gain 2 Life.
- •Summon a Firestorm at the start of Battle.
- •Gain 1 Magic for each Purple ally.
- •Allied Dragons gain 2 Life.
- •Reduce damage from Skulls by 30%.
- •Gain 8 Armor when matching Red Gems.
- •While this Troop is alive, it will create a Red Dragon Gem at the start of its turn.
- •Allied Knights gain 2 Life.
- •Immunity to Silence.
- •Reduce damage from Skulls by 25%.
- Deal (2xM + 4) true damage to a chosen Enemy, Death Mark them and Drain their Mana.
- Deal (2xM + 4) damage to all other Enemies.
- •All allies gain 2 random Skill points.
- •Reduce damage from Skulls by 40%.
- •Reduce damage from Spells by 80%.
- •Gain 1 Life on 4 or 5 Gem matches.
- •Reduce damage from Skulls by 30%.
- •Start battles with 50% Mana.
- •Allied Knights gain 2 Armor.
- •Reduce damage from Skulls by 25%.
- •Deal 3x - 5x Skull damage vs. Bosses, based on my ascension.
- •Allied Knights gain 2 Armor.
- •Reduce damage from Skulls by 25%.
- •Deal 3x - 5x Skull damage vs. Bosses, based on my ascension.
- •Immune to Poison, Disease, Lycanthropy, and Death Mark.
- •Reduce damage from Skulls by 65%.
- •Create 1 Ghost Gem when my turn begins.
- •Gain 1 Armor when an enemy casts a spell.
- •All allies gain 2 random Skill points.
- •Grant a random status effect to a random Ally when an Ally casts a spell.
- •Immune to Poison, Disease, Lycanthropy, and Death Mark.
- •15% chance to create a Ghost Gem when my turn begins.
- •Reduce damage from Skulls by 25%.
- •Immune to Poison, Disease, Lycanthropy, and Death Mark.
- •15% chance to create a Ghost Gem when my turn begins.
- •Reduce damage from Skulls by 25%.
- •Reduce damage from Spells by 25%.
- •Reflect 35% of Skull Damage.
- •Steal 4 Life when matching Purple Gems.
- •Allied Knights gain 2 Life.
- •Reduce damage from Skulls by 25%.
- •Gain bonus Blue Mana from Blue Gem matches.
- •Allied Knights gain 2 Life.
- •Reduce damage from Skulls by 25%.
- •Gain bonus Blue Mana from Blue Gem matches.
- •Reduce damage from Skulls by 40%.
- •Immune to all Status Effects, Devour, Mana Drain, Transform, Lycanthropy, and Lethal Damage.
- •Convert a Purple Gem to a Barrier Gem when my turn begins.
- •Reduce damage from Skulls by 50%.
- •Immune to all Status Effects, Devour, Mana Drain, Transform, Lycanthropy, Charm, and Lethal Damage.
- •Convert 3 Purple Gems to Barrier Gems when my turn begins.
- •Allied Divines gain 2 Armor.
- •Reduce damage from Skulls by 40%.
- •Give 3 Life and Armor to all Divine Allies when matching 4 or more Gems.
- •Gain 9 Armor when attacking Delves.
- •Immune to Poison, Disease, Lycanthropy, and Death Mark.
- •Reduce damage from Skulls by 25%.
- •Reduce damage from Skulls by 25%.
- •10% chance to create a Poison Gem when my turn begins.
- •Deal 3x - 5x Skull damage vs. Towers, based on my ascension.
- •Reduce damage from Skulls by 25%.
- •10% chance to create a Poison Gem when my turn begins.
- •Deal 3x - 5x Skull damage vs. Towers, based on my ascension.
- •Immunity to Entangle.
- •Reduce damage from Skulls by 25%.
- •Start battles with 75% Mana.
- +Cleanse myself
- +Gain 4 Armor
- +Give 1 mana to all allies
- +Enchant myself
- +Gain 4 Life
- +Steal 3 Life from the first enemy
- +Eliminate 1 Magic from the first Enemy
- +Gain 4 Souls
- +Create a Red Gem
- +Create a Green Gem
- +Eliminate 2 points of a random Skill from the first Enemy
- +Cleanse myself
- +Create a Blue Gem
- +Gain 4 Armor
- +Gain 4 Life
- +Give 1 mana to all allies
- +Barrier myself
- +Gain 2 Attack
- +Gain 4 Armor
- +Deal 5 damage to the first enemy
- +Give all Allies 2 Mana
- +Gain 4 Life
- +Gain 4 Armor
- +Deal 5 damage to the first enemy
- +Barrier myself
- +10% chance to summon a Quasit
- +Gain 4 Mana
- +Drain 3 Mana from the first enemy
- +Create a Bonestorm
- +Gain 4 Armor
- +Deal 5 damage to the first enemy
- +Barrier myself
- +Gain 4 Life
- +Eliminate 1 Magic from the first Enemy
- +Deal 5 damage to the first enemy
- +Bleed the first Enemy
- +Gain 2 Attack
- +Eliminate 4 Armor from the first Enemy
- +Deal 5 damage to the first enemy
- +Gain 10 Gold
- +Gain 4 Armor
- +Deal 5 damage to the first enemy
- +Give 1 mana to all allies
- +Submerge myself
- +Cleanse all Allies
- +Gain 4 Armor
- +Drain 3 Mana from the first enemy
- +Deal 5 damage to the first enemy
- +Barrier myself
- +Gain 2 Attack
- +Barrier myself
- +Deal 3 splash damage to a random enemy
- +Bless myself
- +Gain 2 Attack
- +Gain 4 Armor
- +Deal 3 splash damage to a random enemy
- +Barrier myself
- +Gain 4 Armor
- +Eliminate 1 Magic from the first Enemy
- +Deal 5 damage to the first enemy
- +Stun the first enemy
- +Gain 2 Attack
- +Eliminate 2 Attack from the first Enemy
- +Deals 5 damage to the second enemy
- +Freeze the first enemy
- +Drain 2 Mana from Blue Enemies
- +Gain 4 Life
- +Freeze the first enemy
- +Deal 5 damage to the first enemy
- +Give all Blue Allies 2 Mana
- +Gain 4 Armor
- +Cleanse myself
- +Deal 3 splash damage to a random enemy
- +Cause a random positive effect on myself
- +Give 2 Mana to all Allies, if used in Aidania, give 1 more Mana.
- +Eliminate 2 points of a random Skill from the first Enemy
- +Steal 2 Mana from the first enemy
- +Deal 3 splash damage to a random enemy
- +Stun the first enemy

7Destroy a row. Gain (M + 1) Armor, boosted by all Green Gems destroyed. (Boost: x2)

8Deal (M + 1) true damage to an Enemy. If the Enemy is wounded, deal 6 more damage.

9Deal (M + 4) damage to a random Enemy, and create 7 Yellow Gems.

12Remove all Purple Gems. Deal (M + 1) damage to the first Enemy, boosted by Gems removed. Then deal the same to the last Enemy. (Boost: 2 : 1)

14Poison all enemies, and deal (M + 1) true damage to a random enemy. Transform all Yellow Gems to Purple to boost the effect. (Boost: x3)

11Deal (M + 5) damage to an Enemy. If the Enemy dies, gain 4 to all Skills.

3Destroy a Gem and the Gems either side of it.

8Eliminate (0.5xM + 1) Attack from the first Enemy. Then explode 2 Gems.

13Deal (M + 3) damage to an Enemy. If the Enemy is a Daemon, deal double damage. If the Enemy dies, give a random Ally 8 Life.

12Deal (M + 4) damage to an enemy. If the enemy has a Dragon, deal 6 damage to all enemies.
![[SHINY] Dragon Knight](https://assets.krystaradb.com/troops/cards/Troop_K14_06_Shiny.png)
12Deal (M + 4) damage to an enemy. If the enemy has a Dragon, deal 12 damage to all enemies.

9Give (M + 1) Attack to all other Allies, but eliminate 1 Magic.

15Deal damage to the first Enemy equal to an Ally's Attack, then give (M + 1) Attack and Armor to them . Give 3-8 Mana to all Allies other than myself. (Boost: x1)

14Create 8 Blue Gems and 8 Brown Gems. Summon 1 - 3 random Sword's Edge Troops.

9Gain (M + 5) Life and Barrier, then deal 8 damage to an Enemy.

22Silence, Stun and drain all Mana from an enemy. Deal (M + 6) damage to them, and all enemies below them.

11Destroy a Row. Create 6 Yellow Gems, boosted by Blue Gems destroyed. (Boost: x2)

12Deal (M + 4) damage to an Enemy. If the Enemy is a Boss, deal 3x - 5x damage, based on my Ascensions. There is 50% chance to summon Queen Ysabelle.

10Summon a Darkstorm and either: Disease, Freeze, OR Stun all enemies.

12Deal (M + 1) true damage to an enemy. Deal double damage if the enemy has a status effect.

12Transform Green Gems to Purple. Enchant the strongest Ally.

17Deal (M + 1) damage to an enemy, with a 10% chance to slay them, boosted by +2% for each Purple Gem. (Boost: x2)

12Destroy a row and column. Create 5 Red Gems, boosted by Skulls destroyed. (Boost: x2)

12Steal a quarter of an Enemy's Armor, and deal (M + 4) damage to them. If they are a Tower, deal 3x - 5x damage, based on my Ascensions. (Boost: 4 : 1)

11Give (0.5xM + 1) Attack and Armor to an Ally, then Barrier them.

20Gain (2xM + 8) Armor, if there's 13 or more Skulls, give double the Armor. Then create a mix of 22 Blue and Red Gems.

12Barrier an Ally, and give (M + 1) Armor to them. If the Ally is a Knight, give double the effect.

18Convert Purple Gems to Yellow and Green Gems to Skulls. Deal (M + 2) damage to 2 random Enemies.

13Explode Gems in a 3x3 Cross. Gain (M + 1) Armor and Barrier.

11Deal (M + 1) damage to the last Enemy. If Ulf Harrigan is on my Team, inflict 2 stacks of Bleed on the Enemy. (Boost: x100)

16Deal (M + 3) true damage to 3 random Enemies. If an Enemy is wounded, deal 10 extra damage. Then summon Ulf's Mascot.

13Destroy all Purple Gems. Gain Reflect and (M + 1) Armor, boosted by Gems destroyed. (Boost: x1)

10Convert all Green Gems to Skulls.

13Drain 7 Mana from an Enemy, and either: Death Mark, Silence, OR Curse all Enemies.

12Barrier an Ally, and give them Mana equal to half their Mana cost. If they are a Knight, create 3 Spirit Gems.

11Create 9 Yellow Gems, boosted by defeated Enemies. (Boost: x4)

9Destroy 8 random Gems.

9Deal (M + 5) damage to a random Enemy.

15Deal (M + 6) scatter damage to all Enemies. Gain 5 Armor.

7Deal (M + 3) -{2} damage to an Enemy.

24
12Convert all Purple Gems to Blue Lightning Gems. If Dragon Commander is on my team, explode a Gem. (Boost: x1)

12Deal (M + 4) damage to an Enemy. If they are a Boss, deal 3x - 5x damage, based on my Ascensions. Create 5 Yellow Lightning Gems.
![[SHINY] Dragon Commander](https://assets.krystaradb.com/troops/cards/Troop_K14_32_Shiny.png)
12Deal (M + 4) damage to an Enemy. If they are a Boss, deal 3x - 5x damage, based on my Ascensions. Create 6 Yellow Lightning Gems.

24Steal (1.25xM + 2) Life from the first 2 Enemies, boosted by Ghost Gems. Then Curse and Freeze them. (Boost: x8)

6Create a Ghost Gem. There is a 7% chance of an extra turn for each Blue Gem on the board. (Boost: x7)

13Barrier a random Ally for every Ghost Gem on the board. Gain (M + 1) Armor. (Boost: x1)
![[SHINY] The Fallen Knight](https://assets.krystaradb.com/troops/cards/Troop_K14_35_Shiny.png)
13Barrier a random Ally for every Ghost Gem on the board. Gain (1.25xM + 1) Armor. (Boost: x1)

32Deal (2.75xM + 6) damage to all Enemies. Convert 5 Purple Gems to Enchanted Gems. There is a 10% chance for an extra turn, boosted by Purple Gems. (Boost: x3)

13Deal (M + 1) damage to an Enemy, boosted by Blue Gems. If the Enemy is from Merlantis, deal double damage. (Boost: 3 : 1)
![[SHINY] Seaborn Knight](https://assets.krystaradb.com/troops/cards/Troop_K14_37_Shiny.png)
13Deal (M + 1) damage to an Enemy, boosted by Blue Gems. If the Enemy is from Merlantis, deal triple damage. (Boost: 3 : 1)

30Deal (0.6xM + 2) true heavy splash damage to 3 random Enemies, boosted by Barrier Gems. If used in Aidania, deal double damage. (Boost: x2)

16Dispel an Enemy. Deal (M + 2) true damage to them, boosted by Barrier Gems. Then create 5 Barrier Gems. (Boost: x4)

13Eliminate up to 14 Armor from an Enemy. Create 5 Purple Gems, boosted by Armor eliminated. (Boost: 2 : 1)

12Deal (M + 2) damage to an Enemy. If they are a Tower, deal 3x - 5x damage, based on my Ascensions. Create 5 Poison Gems and 5 Decaying Gems.
![[SHINY] Sir Geoffrey the Fallen](https://assets.krystaradb.com/troops/cards/Troop_K14_40_Shiny.png)
12Deal (M + 2) damage to an Enemy. If they are a Tower, deal 3x - 5x damage, based on my Ascensions. Create 6 Poison Gems and 6 Decaying Gems.

12Destroy a column. Deal (M + 1) true damage to a random Enemy, boosted by Yellow Gems destroyed. (Boost: x2)

9Destroy all Gems of a chosen Color.

12Deal (M + 6) damage to an Enemy. Gain 10 Souls.

14Deal (M + 2) damage to the second last Enemy. Then deal the same to the last Enemy. Deal double damage to Dragons.

14Gain (M + 1) Armor, and pull myself to first position. All other Allies gain Barrier.

14Deal (M + 7) damage to an Enemy, boosted by Sword's Edge Allies.Then create a mix of 6 Blue and Yellow Gems for each Sword's Edge Ally. (Boost: x6)

14Deal (M + 7) damage to an Enemy, boosted by Knight Allies. Then create a mix of 6 Blue and Red Gems for each Knight Ally. (Boost: x6)

15Steal (M + 1) Life from the 2 weakest enemies. Summon a random Undead.

9Remove all Blue Gems. Deal (M + 5) damage to an Enemy, boosted by Gems removed. If the Enemy is from Sword's Edge or if the battle is in Sword's Edge, deal double damage. (Boost: 3 : 1)

14Deal (M + 4) true damage to an Enemy. If they are Undead, eliminate all their Armor.

14Deal (M + 6) damage to an Enemy. If the Enemy uses Purple Mana, Death Mark them.

16Deal (M + 8) damage to the first and last Enemies, +4 per Tempering level. Bless all Blue Allies, and Curse all Blue Enemies.

14Explode (M + 1) Blue Gems. Grant a random Status Effect to all Knight Allies. Then summon a Knight Troop.

14Explode (M + 1) Blue Gems. Grant a random Status Effect to all Sword's Edge Allies. Then summon a Sword's Edge Troop.

14Explode (M + 1) Blue Gems. Grant a random Status Effect to all Human Allies. Then summon a Human Troop.

14Explode (M + 1) Blue Gems. Grant a random Status Effect to all Sword's Edge Allies. Then summon a Sword's Edge Troop.

18Deal (M + 5) damage to the first 2 Enemies, +2 per Tempering level. Create 2 Blue Gems for each Blue Ally and Enemy. If the Enemy has a Doom, gain a random Status Effect. (Boost: x2)

14Create a mix of 16 Ghost Gems and Freeze Gems. Then explode a Gem.

20Explode 5 Gems, boosted by Barriered Allies. If Immortal Zachariel is in my team, gain an extra turn. (Boost: x100)

14Deal (M + 3) damage to the first 2 Enemies, boosted by Knight Allies. (Boost: x3)
