Whitehelm
The Land of Faith – The tall white and gold temples of Whitehelm are magnificent to behold.
| Banner | Holy Banner |
| Troop Type | Divine |
| Class | Priest |
| Underworld | Hall of Guardians |
- •Deal double Skull damage vs. Undead.
- •Gain 1 Magic for each Brown ally.
- •Reduce damage from Skulls by 50%.
- •Immunity to Entangle.
- •All allies gain 2 random Skill points.
- •Reduce damage from Skulls by 40%.
- •Immune to Poison, Disease, Lycanthropy, and Death Mark.
- •Gain 4 Life when an enemy dies.
- •Reduce damage from Spells by 25%.
- •Reduce damage from Skulls by 30%.
- •All allies gain 2 random Skill points.
- •Gain a Barrier on 4 or 5 Gem matches.
- •Allied Divines gain 2 Life.
- •Deal double Skull damage vs. Daemons.
- •Gain bonus Yellow Mana from Yellow Gem matches.
- •Allied Divines gain 2 Life.
- •Deal double Skull damage vs. Daemons.
- •Gain bonus Yellow Mana from Yellow Gem matches.
- •Allied Divines gain 2 Life.
- •Recover 1 Armor at the start of each turn.
- •Gain 8 Armor when an ally casts a spell.
- •Allied Divines gain 2 Armor.
- •Allied Knights gain 2 Armor.
- •Reduce damage from Skulls by 40%.
- •Allied Divines gain 2 Armor.
- •All allies gain 2 random Skill points.
- •Reduce damage from Skulls by 40%.
- •Allied Divines gain 2 Armor.
- •Reduce damage from Skulls by 50%.
- •Deal 3x - 5x Skull damage vs. Towers, based on my ascension.
- •Gain 2x - 6x to Bounty Score, based on my ascension.
- •All allies gain 2 random Skill points.
- •Start battles with full Mana.
- •Gain 9 Armor when attacking Delves.
- •Reduce damage from Skulls by 25%.
- •Reduce damage from Spells by 50%.
- •Gain 7 Attack when attacking Delves.
- •Reduce damage from Spells by 25%.
- •Reduce damage from Skulls by 50%.
- •Reduce damage from Spells by 25%.
- •Reduce damage from Skulls by 50%.
- •Inflict Silence when enemies deal Skull damage to me.
- •All allies gain 2 random Skill points.
- •Reduce damage from Spells by 25%.
- •All Human Allies start with 50% Mana.
- •Deal double Skull damage vs. Undead.
- •Recover 1 Armor at the start of each turn.
- •Reduce damage from Skulls by 40%.
- •Deal double Skull damage vs. Undead.
- •Recover 1 Armor at the start of each turn.
- •Reduce damage from Skulls by 40%.
- •Gain 1 Magic for each Yellow ally.
- •All allies gain 2 random Skill points.
- •Barrier and Bless a random Ally when matching 4 or more Gems.
- •Gain 1 Attack for each Ally with a Banding Trait.
- •Reduce damage from Spells by 25%.
- •Reduce damage from Skulls by 50%.
- •Inflict Death Mark when doing Skull damage.
- •Reduce damage from Spells by 25%.
- •Reduce damage from Skulls by 40%.
- •Allied Divines gain 2 Life.
- •All allies gain 2 random Skill points.
- •Reduce damage from Skulls by 25%.
- •Gain 9 Armor when attacking Delves.
- •Reduce damage from Spells by 25%.
- •Reduce damage from Skulls by 50%.
- •Summon a Lightstorm at the start of Battle.
- •Reduce damage from Skulls by 50%.
- •Create a Yellow Giant Gem when I take Skull damage.
- •Gain 2x - 6x to Bounty Score, based on my ascension.
- •All allies gain 2 random Skill points.
- •Summon a Lightstorm at the start of Battle.
- Eliminate (M + 1) of a Skill from an Enemy, boosted by Angel Gems. Double the effect on Daemons.
- Eliminate (M + 1) of a Skill from an Enemy, boosted by Angel Gems. Double the effect on Undead. (Boost: 3 : 1)
- •Immunity to Death Mark.
- •Reduce damage from Spells by 25%.
- •Immunity to Mana Burn, Mana Drain and Mana Steal.
- •Allied Divines gain 2 Life.
- •All allies gain 2 random Skill points.
- •Reduce damage from Skulls by 40%.
- •Immune to all Status Effects, Devour, Lycanthropy, and Mana Burn.
- •Reduce damage from Skulls by 40%.
- •Gain 4 Armor when matching Yellow Gems.
- •Reduce damage from Skulls by 30%.
- •Reduce damage from Spells by 55%.
- •Give 1 to all Skill Points to Yellow Allies when matching Yellow Gems.
- •Gain 1 Armor when an enemy casts a spell.
- •All allies gain 2 random Skill points.
- •Grant a random status effect to a random Ally when an Ally casts a spell.
- •Allied Divines gain 2 Life.
- •Allied Knights gain 2 Armor.
- •Reduce damage from Skulls by 40%.
- •Allied Divines gain 2 Life.
- •Reduce damage from Skulls by 40%.
- •Deal 3x - 5x Skull damage vs. Bosses, based on my ascension.
- •Allied Divines gain 2 Life.
- •Reduce damage from Skulls by 40%.
- •Deal 3x - 5x Skull damage vs. Bosses, based on my ascension.
- •Gain 1 Armor when an enemy casts a spell.
- •All allies gain 2 random Skill points.
- •Give 2 Attack to all Allies when matching 4 or more Gems.
- •All allies gain 2 random Skill points.
- •Immune to all Status Effects, Devour, Mana Drain, Transform, Lycanthropy, and Lethal Damage.
- •Create 2 Angel Gems when my turn begins.
- •All allies gain 4 random Skill points.
- •Immune to all Status Effects, Devour, Mana Drain, Transform, Lycanthropy, Charm, and Lethal Damage.
- •Create 3 Angel Gems when my turn begins.
- •Allied Divines gain 2 Life.
- •All allies gain 2 random Skill points.
- •Summon a Lightstorm at the start of Battle.
- •Immunity to Silence.
- •All allies gain 2 random Skill points.
- •Gain 2x/2.5x/3x Miles in my Journey Event, based on my ascensions.
- •Allied Knights gain 2 Armor.
- •Deal double Skull damage vs. Daemons.
- •Reduce damage from Skulls by 25%.
- •All allies gain 2 random Skill points.
- •Reduce damage from Skulls by 25%.
- •Gain 2x/2.5x/3x Miles in my Journey Event, based on my ascensions.
- •All allies gain 2 random Skill points.
- •Reduce damage from Skulls by 25%.
- •Gain 2x/2.5x/3x Miles in my Journey Event, based on my ascensions.
- •Gain 9 Armor when attacking Delves.
- •Reduce damage from Spells by 25%.
- •Reduce damage from Skulls by 50%.
- +Create a Red Gem
- +Gain 4 Armor
- +Give all Yellow Allies 2 Mana
- +Gain 1 to all skills
- +Cleanse myself
- +Give 1 mana to all allies
- +Barrier myself
- +Give all Yellow Allies 2 Mana
- +Create a Yellow Gem
- +Gain 4 Life
- +Give 1 mana to all allies
- +Silence the first enemy
- +Give all Yellow Allies 2 Mana
- +Gain 2 to a random skill
- +Barrier myself
- +Deal 5 scatter damage
- +Create a Lightstorm
- +Drain 2 Mana from Yellow Enemies
- +Gain 4 Armor
- +Cleanse myself
- +Give all Yellow Allies 2 Mana
- +Barrier myself
- +Gain 10 Gold
- +Barrier myself
- +Gain 4 Mana
- +Silence the first enemy
- +Gain 4 Armor
- +Barrier myself
- +Give 1 mana to all allies
- +Give all allies 2 Life
- +Gain 4 Life
- +Deal 5 scatter damage
- +Cleanse myself
- +Gain 4 Armor
- +Deal 5 damage to the first enemy
- +Give all Yellow Allies 2 Mana
- +Curse the first Enemy
- +Gain 4 Armor
- +Deal 5 damage to the first enemy
- +Barrier myself
- +Stun the first enemy
- +Gain 4 Armor
- +Give 1 mana to all allies
- +Create a Lightstorm
- +Cause a random positive effect on myself
- +Gain 4 Life
- +Deal 5 damage to the first enemy
- +Eliminate 1 Magic from the first Enemy
- +Bless myself
- +Summon an Ancient Horror
- +Give 1 mana to all allies
- +Deal 5 damage to the first enemy
- +Bless myself
- +Gain 4 Armor
- +Eliminate 1 Magic from the first Enemy
- +Deal 5 damage to the first enemy
- +Barrier myself
- +Eliminate 2 points of a random Skill from the first Enemy
- +Drain 3 Mana from the first enemy
- +Deal 5 scatter damage
- +Give all Yellow Allies 2 Mana
- +Gain 3 to a random Skill, if used in Geheron, increase the effect by 1.
- +Gain 4 Armor
- +Give 1 mana to all allies
- +Barrier myself
- +Bless myself

10Deal (M + 3) damage to the strongest Enemy. If I am wounded, deal 8 more damage.

11Deal (M + 2) damage to an Enemy, and gain (M + 2) Armor. Create 2 Angel Gems.

13Steal (M + 1) Life from an Enemy. Explode all Angel Gems.

14Create 11 Gems of a chosen Ally's Mana Color. Cleanse and give (1.5xM + 2) Life to them.

13Deal (M + 4) damage to an enemy, boosted by Whitehelm allies, and Angel Gems. Gain Barrier. (Boost: x5)
![[SHINY] Grand Inquisitor](https://assets.krystaradb.com/troops/cards/Troop_K07_06_Shiny.png)
13Deal (M + 4) damage to an enemy, boosted by Whitehelm allies, and Angel Gems. Gain Barrier. (Boost: x7)

24Deal (M + 2) damage to all Enemies, boosted by my Armor. Burn Undead, and Silence Daemon Enemies. (Boost: 2 : 1)

12Deal (M + 1) damage to the 2 strongest enemies, boosted by my Armor. (Boost: 2 : 1)

12Give 6 Attack to all Allies. Deal (M + 6) damage to Undead and Daemon Enemies. Create 2 Angel Gems.

12Deal (M + 4) damage to an enemy. If they are a Tower, deal 3x - 5x damage, based on my Ascensions. Give all allies Barrier if I am damaged.

6Cleanse all Allies. Dispel and Stun Daemon and Undead Enemies. Gain an extra turn.

10Increase an ally's Attack by their Armor. Create a Lightstorm. (Boost: x1)

13Explode a gem. Stun a random enemy for every Yellow Gem destroyed. Gain (M + 1) Attack. (Boost: x1)

15Explode a column. Gain (M + 1) Life. If any enemy is Silenced, Enchant all other allies. (Boost: x100)

14Give (M + 1) Life and Armor to all allies. Create a Lightstorm, and Enchant all Humans.

13Create 8 Red and 8 Yellow Gems. Deal (M + 3) damage to the first Enemy and Burn them.
![[SHINY] Sir Alamir](https://assets.krystaradb.com/troops/cards/Troop_K07_21_Shiny.png)
13Create 8 Red and 8 Yellow Gems. Deal (M + 3) damage to the first 2 Enemies and Burn them.

20Choose an Ally. Give them (3xM + 3) Attack, Life and Armor, and fill their Mana. Can only be cast once.

13Deal (M + 2) light splash damage to an Enemy and a random Enemy. If the Enemy is a Construct, explode 8 Gems.

16Cleanse and give (M + 1) Life to an Ally. Create 1-3 Yellow Mana Potions. If any Enemy is Death Marked, there's a 50% chance to gain an extra turn. (Boost: x100)

8Give (0.8xM + 1) Life to all Allies, and create 1 Angel Gem.

13Create 8 Yellow Gems and 8 Brown Gems. Then Barrier the first Ally.

13Deal (M + 4) damage to an Enemy. Then convert 5 Purple Gems to Yellow Giant Gems.

11Destroy a Column. Barrier a random Ally and give them (M + 1) Armor, boosted by Yellow Gems destroyed. (Boost: x1)

12
13Create 4 Angel Gems. Then explode 4 Gems.

16Deal (M + 2) damage to 4 random Enemies, boosted by my Armor. (Boost: 3 : 1)

30Deal (2.5xM + 6) damage to all Enemies. Convert 5 Yellow Gems to Yellow Dragon Gems. There is a 10% chance for an extra turn, boosted by Yellow Gems. (Boost: x3)

6Create an Angel Gem. There is a 7% chance of an extra turn for each Yellow Gem on the board. (Boost: x7)

13Deal (M + 3) damage to an Enemy, boosted by Allies with Barrier. Gain a Barrier. (Boost: x10)

12Deal (M + 4) damage to an Enemy, boosted by Angel Gems. If they are a Boss, deal 3x - 5x damage, based on my Ascensions. Create 2 Angel Gems. (Boost: x3)
![[SHINY] Retribution](https://assets.krystaradb.com/troops/cards/Troop_K07_39_Shiny.png)
12Deal (M + 4) damage to an Enemy, boosted by Angel Gems. If they are a Boss, deal 3x - 5x damage, based on my Ascensions. Create 3 Angel Gems. (Boost: x3)

6Give 3 Armor to 2 Allies. There is a 7% chance of an extra turn for each Yellow Gem on the board. (Boost: x7)

30Deal (0.75xM + 2) true damage to all Enemies. If used in Geheron, deal double damage. Give (0.75xM + 2) Life to all other Allies, boosted by Angel Gems. (Boost: x2)

12Deal (M + 3) damage to an Enemy, boosted by Angel Gems. Create an Angel Gem. (Boost: x6)
![[SHINY] Peregrine](https://assets.krystaradb.com/troops/cards/Troop_K07_42_Shiny.png)
15Deal (M + 4) damage to an Enemy. Then create 3 Yellow Gems, boosted by Divine Allies. (Boost: x2)

14Choose a Mana Gem. Destroy all Gems of that Color, and deal (M + 3) damage to all Enemies that use that Mana Color, boosted by Gems destroyed. (Boost: 3 : 1)

15Deal (M + 4) damage to an Enemy. Then create 2 Yellow Gems, boosted by Knight Allies. (Boost: x2)
![[SHINY] Angelica the Seeker](https://assets.krystaradb.com/troops/cards/Troop_K07_44_Shiny.png)
15Deal (M + 4) damage to an Enemy. Then create 3 Yellow Gems, boosted by Knight Allies. (Boost: x2)

12Deal (M + 3) damage to an Enemy, boosted by Barriered Allies. Then Barrier 2 Allies. (Boost: x4)

10Remove all Green Gems. Gain (M + 1) Life, boosted by Gems removed. Gain Barrier. (Boost: x1)

14Deal (M + 3) damage to an Enemy. If the Enemy uses Purple Mana, deal double damage.

14Cleanse all allies and give all Allies (M) Life.

18Deal (M + 10) scatter damage, +4 per Tempering level. Create a mix of 6 Yellow Gems and Skulls for every Yellow Enemy. Give 3 Magic to all Allies, if the Enemy has a Doom, give 5 more. (Boost: x6)

14Deal (M + 7) damage to an Enemy, boosted by Divine Allies. Then create a mix of 6 Red and Yellow Gems for each Divine Ally. (Boost: x6)

14Cleanse myself. Gain (2xM + 1) Life and Armor. Move myself to the front.

14Deal (M + 7) damage to an Enemy boosted by Whitehelm Allies. Then create a mix of 6 Yellow and Brown Gems for each Whitehelm Ally. (Boost: x6)

9Remove all Yellow Gems. Deal (M + 5) damage to an Enemy, boosted by Gems removed. If the Enemy is from Whitehelm or if the battle is in Whitehelm, deal double damage. (Boost: 3 : 1)

14Death Mark an Enemy, and deal (M + 3) damage, boosted by Yellow Gems. (Boost: 2 : 1)

14Explode (M + 1) Yellow Gems. Grant a random Status Effect to all Divine Allies. Then summon a Divine Troop.

14Give (M + 5) Armor to all Allies. If the Ally is from Whitehelm, give them Barrier.

14Deal (M + 5) damage to an Enemy, boosted by Angel Gems and Allies with Barrier. (Boost: x5)

14Deal (M + 3) damage to an Enemy, boosted by Angel Gems. Then create 2 Angel Gems. (Boost: x5)

14Explode (M + 1) Yellow Gems. Grant a random Status Effect to all Whitehelm Allies. Then summon a Whitehelm Troop.

20Deal (1.5xM + 2) damage to the first and last Enemies, boosted by Angel Gems. If Immortal Libara is in my team, Bless all Allies. (Boost: x100)

14Deal (M + 4) damage to an Enemy, boosted by Yellow Allies and Knight Allies. (Boost: x3)




























