Whitehelm

The Land of Faith – The tall white and gold temples of Whitehelm are magnificent to behold.

Banner Holy Banner
Troop Type Divine
Class Priest
Underworld Hall of Guardians
    Priestess9
    Priestess
    Divine / Human
    Whitehelm

    Cleanse an Ally, and give (M + 1) Armor and Barrier to them.

    • Allied Divines gain 2 Life.
    • All allies gain 2 random Skill points.
    • Recover 1 Life at the start of each turn.
    Paladin11
    Paladin
    Divine / Knight
    Whitehelm

    Deal (M) damage to an Enemy, boosted by my Armor. (Boost: x1)

    • Deal double Skull damage vs. Dragons.
    • Gain bonus Yellow Mana from Yellow Gem matches.
    • Reduce damage from Skulls by 25%.
    Archon Statue10
    Archon Statue
    Divine / Construct
    Whitehelm

    Deal (M + 3) damage to the strongest Enemy. If I am wounded, deal 8 more damage.

    • Deal double Skull damage vs. Undead.
    • Gain 1 Magic for each Brown ally.
    • Reduce damage from Skulls by 50%.
    Sacred Guardian11

    Deal (M + 2) damage to an Enemy, and gain (M + 2) Armor. Create 2 Angel Gems.

    • Immunity to Entangle.
    • All allies gain 2 random Skill points.
    • Reduce damage from Skulls by 40%.
    Moloch14

    Drain all Mana from an Enemy. Deal (M + 3) true damage, boosted by Mana drained. (Boost: x1)

    • Immunity to Burning and Faerie Fire.
    • Gain bonus Red Mana from Red Gem matches.
    • Enemies lose 1 Skill point on 4 or 5 Gem matches.
    Lady Sapphira13

    Steal (M + 1) Life from an Enemy. Explode all Angel Gems.

    • Immune to Poison, Disease, Lycanthropy, and Death Mark.
    • Gain 4 Life when an enemy dies.
    • Reduce damage from Spells by 25%.
    Templar10
    Templar
    Human / Knight
    Whitehelm

    Give all allies (M) Armor, and transform all Red Gems to Green to boost the effect. (Boost: 2 : 1)

    • Allies gain 3 Armor when defending in PVP.
    • Gain bonus Blue Mana from Blue Gem matches.
    • Reduce damage from Skulls by 25%.
    Celestasia14
    Celestasia
    Divine / Dragon
    Whitehelm

    Create 11 Gems of a chosen Ally's Mana Color. Cleanse and give (1.5xM + 2) Life to them.

    • Reduce damage from Skulls by 30%.
    • All allies gain 2 random Skill points.
    • Gain a Barrier on 4 or 5 Gem matches.
    Mercy12

    Give (M) Life to the weakest Ally, transform Purple Gems to Yellow to boost the effect. Cleanse all allies. (Boost: 3 : 1)

    • Allied Divines gain 2 Life.
    • All allies gain 2 random Skill points.
    • Start battles with full Mana.
    Grand Inquisitor13

    Deal (M + 4) damage to an enemy, boosted by Whitehelm allies, and Angel Gems. Gain Barrier. (Boost: x5)

    • Allied Divines gain 2 Life.
    • Deal double Skull damage vs. Daemons.
    • Gain bonus Yellow Mana from Yellow Gem matches.
    [SHINY] Grand Inquisitor13

    Deal (M + 4) damage to an enemy, boosted by Whitehelm allies, and Angel Gems. Gain Barrier. (Boost: x7)

    • Allied Divines gain 2 Life.
    • Deal double Skull damage vs. Daemons.
    • Gain bonus Yellow Mana from Yellow Gem matches.
    Penitent7

    Death Mark the first and last Enemies. Take 3 damage.

    • All enemies lose 2 random Skill points.
    • Allied Humans gain 2 Life.
    • Deal double Skull damage vs. Death Marked enemies.
    Gaard's Avatar24

    Deal (M + 2) damage to all Enemies, boosted by my Armor. Burn Undead, and Silence Daemon Enemies. (Boost: 2 : 1)

    • Allied Divines gain 2 Life.
    • Recover 1 Armor at the start of each turn.
    • Gain 8 Armor when an ally casts a spell.
    Bishop12
    Bishop
    Divine / Human
    Whitehelm

    Give an ally (0.5xM + 4) Armor and 1 Magic. Double the effect if ally is a Divine.

    • Allied Divines gain 2 Life.
    • All allies gain 2 random Skill points.
    • Gain 1 Magic for each Yellow ally.
    High Paladin12
    High Paladin
    Divine / Knight
    Whitehelm

    Deal (M + 1) damage to the 2 strongest enemies, boosted by my Armor. (Boost: 2 : 1)

    • Allied Divines gain 2 Armor.
    • Allied Knights gain 2 Armor.
    • Reduce damage from Skulls by 40%.
    War Cleric12
    War Cleric
    Divine / Human
    Whitehelm

    Give 6 Attack to all Allies. Deal (M + 6) damage to Undead and Daemon Enemies. Create 2 Angel Gems.

    • Allied Divines gain 2 Armor.
    • All allies gain 2 random Skill points.
    • Reduce damage from Skulls by 40%.
    Statue of St. Veritas12

    Deal (M + 4) damage to an enemy. If they are a Tower, deal 3x - 5x damage, based on my Ascensions. Give all allies Barrier if I am damaged.

    • Allied Divines gain 2 Armor.
    • Reduce damage from Skulls by 50%.
    • Deal 3x - 5x Skull damage vs. Towers, based on my ascension.
    Sister Superior6

    Cleanse all Allies. Dispel and Stun Daemon and Undead Enemies. Gain an extra turn.

    • Gain 2x - 6x to Bounty Score, based on my ascension.
    • All allies gain 2 random Skill points.
    • Start battles with full Mana.
    Ethereal Sentry10

    Increase an ally's Attack by their Armor. Create a Lightstorm. (Boost: x1)

    • Gain 9 Armor when attacking Delves.
    • Reduce damage from Skulls by 25%.
    • Reduce damage from Spells by 50%.
    Arcane Golem13

    Explode a gem. Stun a random enemy for every Yellow Gem destroyed. Gain (M + 1) Attack. (Boost: x1)

    • Gain 7 Attack when attacking Delves.
    • Reduce damage from Spells by 25%.
    • Reduce damage from Skulls by 50%.
    Gargoyle14

    Deal (M + 4) splash damage to an enemy, boosted by all allies' Attack. Explode 2 Gems. (Boost: 3 : 1)

    • Gain 9 Armor when attacking Delves.
    • Reduce damage from Spells by 25%.
    • Reduce damage from Skulls by 50%.
    Silent Sentinel15
    Silent Sentinel
    Construct / Mystic
    Whitehelm

    Explode a column. Gain (M + 1) Life. If any enemy is Silenced, Enchant all other allies. (Boost: x100)

    • Reduce damage from Spells by 25%.
    • Reduce damage from Skulls by 50%.
    • Inflict Silence when enemies deal Skull damage to me.
    Angry Mob13

    Destroy (M + 1) random Gems, and Burn a random enemy. Then either: summon an Angry Mob, OR Deal (M + 1) damage to the first enemy.

    • Allied Humans gain 2 Life.
    • Immunity to Silence.
    • Become Enraged when enemy dies.
    Holy St. Astra14

    Give (M + 1) Life and Armor to all allies. Create a Lightstorm, and Enchant all Humans.

    • All allies gain 2 random Skill points.
    • Reduce damage from Spells by 25%.
    • All Human Allies start with 50% Mana.
    Gravitas11
    Gravitas
    Divine / Knight
    Whitehelm

    Deal (M + 3) damage to an Enemy. If the Enemy is Undead or a Daemon, drain all their Mana and Curse them.

    • Allied Divines gain 2 Armor.
    • All allies gain 2 random Skill points.
    • Reduce damage from Skulls by 40%.
    Solari12

    Give all other Allies one quarter of their Mana. Then deal (M + 3) damage to an Enemy. If they are Undead, Curse and Death Mark them.

    • All allies gain 2 random Skill points.
    • Immunity to Death Mark.
    • Summon a Lightstorm at the start of Battle.
    Patience12
    Patience
    Divine / Mystic
    Whitehelm

    Deal (M + 4) damage to an Enemy, boosted by Purple Enemies. If they are a Boss, deal 3x - 5x damage, based on my Ascensions. (Boost: x4)

    • Allied Divines gain 2 Life.
    • All allies gain 2 random Skill points.
    • Deal 3x - 5x Skull damage vs. Bosses, based on my ascension.
    Virtue11

    Give (M + 1) Life, and half their Mana Cost to an Ally. Then Bless them.

    • Gain 2x - 6x to Bounty Score, based on my ascension.
    • All allies gain 2 random Skill points.
    • Reduce damage from Spells by 25%.
    Sir Alamir13
    Sir Alamir
    Human / Knight
    Whitehelm

    Create 8 Red and 8 Yellow Gems. Deal (M + 3) damage to the first Enemy and Burn them.

    • Deal double Skull damage vs. Undead.
    • Recover 1 Armor at the start of each turn.
    • Reduce damage from Skulls by 40%.
    [SHINY] Sir Alamir13

    Create 8 Red and 8 Yellow Gems. Deal (M + 3) damage to the first 2 Enemies and Burn them.

    • Deal double Skull damage vs. Undead.
    • Recover 1 Armor at the start of each turn.
    • Reduce damage from Skulls by 40%.
    The Archdeva20
    The Archdeva
    Divine / Human
    Whitehelm

    Choose an Ally. Give them (3xM + 3) Attack, Life and Armor, and fill their Mana. Can only be cast once.

    • Gain 1 Magic for each Yellow ally.
    • All allies gain 2 random Skill points.
    • Barrier and Bless a random Ally when matching 4 or more Gems.
    Quatramanus13

    Deal (M + 2) light splash damage to an Enemy and a random Enemy. If the Enemy is a Construct, explode 8 Gems.

    • Gain 1 Attack for each Ally with a Banding Trait.
    • Reduce damage from Spells by 25%.
    • Reduce damage from Skulls by 50%.
    Urielle the Guardian16

    Cleanse and give (M + 1) Life to an Ally. Create 1-3 Yellow Mana Potions. If any Enemy is Death Marked, there's a 50% chance to gain an extra turn. (Boost: x100)

    • Inflict Death Mark when doing Skull damage.
    • Reduce damage from Spells by 25%.
    • Reduce damage from Skulls by 40%.
    Ascendance8

    Give (0.8xM + 1) Life to all Allies, and create 1 Angel Gem.

    • Allied Divines gain 2 Life.
    • All allies gain 2 random Skill points.
    • Reduce damage from Skulls by 25%.
    Mechamare12
    Mechamare
    Mech / Beast
    Whitehelm

    Convert all Red Gems to Green, and all Yellow Gems to Brown.

    • Gain 1 Life for each Brown ally.
    • Reduce damage from Skulls by 25%.
    • Start battles with 50% Mana.
    Guardian Pillar13

    Create 8 Yellow Gems and 8 Brown Gems. Then Barrier the first Ally.

    • Gain 9 Armor when attacking Delves.
    • Reduce damage from Spells by 25%.
    • Reduce damage from Skulls by 50%.
    Libara22
    Libara
    Divine / Knight
    Whitehelm

    Deal (1.5xM + 3) damage to all Enemies OR add (1.5xM + 3) Life to all Allies.

    • All allies gain 2 random Skill points.
    • Reduce damage from Spells by 50%.
    • Give 4 Life to all Yellow Allies when matching Yellow Gems.
    The Topaz Giant13
    The Topaz Giant
    Elemental / Giant
    Whitehelm

    Deal (M + 4) damage to an Enemy. Then convert 5 Purple Gems to Yellow Giant Gems.

    • Summon a Lightstorm at the start of Battle.
    • Reduce damage from Skulls by 50%.
    • Create a Yellow Giant Gem when I take Skull damage.
    Priestess of Light11

    Destroy a Column. Barrier a random Ally and give them (M + 1) Armor, boosted by Yellow Gems destroyed. (Boost: x1)

    • Gain 2x - 6x to Bounty Score, based on my ascension.
    • All allies gain 2 random Skill points.
    • Summon a Lightstorm at the start of Battle.
    Witchfinder12
    Choose One
    • Eliminate (M + 1) of a Skill from an Enemy, boosted by Angel Gems. Double the effect on Daemons.
    • Eliminate (M + 1) of a Skill from an Enemy, boosted by Angel Gems. Double the effect on Undead. (Boost: 3 : 1)
    • Immunity to Death Mark.
    • Reduce damage from Spells by 25%.
    • Immunity to Mana Burn, Mana Drain and Mana Steal.
    High Cleric13
    High Cleric
    Divine / Human
    Whitehelm

    Create 4 Angel Gems. Then explode 4 Gems.

    • Allied Divines gain 2 Life.
    • All allies gain 2 random Skill points.
    • Reduce damage from Skulls by 40%.
    Commander Dawnheart16

    Deal (M + 2) damage to 4 random Enemies, boosted by my Armor. (Boost: 3 : 1)

    • Immune to all Status Effects, Devour, Lycanthropy, and Mana Burn.
    • Reduce damage from Skulls by 40%.
    • Gain 4 Armor when matching Yellow Gems.
    Dominion12
    Dominion
    Divine / Knight
    Whitehelm

    Deal (M + 3) damage to an Enemy. If they are a Daemon, deal triple damage. Then Cleanse myself.

    • All allies gain 2 random Skill points.
    • Summon a Lightstorm at the start of Battle.
    • Reduce damage from Skulls by 40%.
    Solarithus30

    Deal (2.5xM + 6) damage to all Enemies. Convert 5 Yellow Gems to Yellow Dragon Gems. There is a 10% chance for an extra turn, boosted by Yellow Gems. (Boost: x3)

    • Reduce damage from Skulls by 30%.
    • Reduce damage from Spells by 55%.
    • Give 1 to all Skill Points to Yellow Allies when matching Yellow Gems.
    Amatiel24
    Amatiel
    Divine / Mystic
    Whitehelm

    Explode all Angel Gems. Deal (M + 1) damage to all Enemies, boosted by Undead and Daemon Enemies. (Boost: x10)

    • All allies gain 2 random Skill points.
    • Immunity to Mana Burn, Mana Drain and Mana Steal.
    • Create 1 Angel Gem when my turn begins
    Temperance6

    Create an Angel Gem. There is a 7% chance of an extra turn for each Yellow Gem on the board. (Boost: x7)

    • Gain 1 Armor when an enemy casts a spell.
    • All allies gain 2 random Skill points.
    • Grant a random status effect to a random Ally when an Ally casts a spell.
    The Blessed Maiden13

    Deal (M + 3) damage to an Enemy, boosted by Allies with Barrier. Gain a Barrier. (Boost: x10)

    • Allied Divines gain 2 Life.
    • Allied Knights gain 2 Armor.
    • Reduce damage from Skulls by 40%.
    Retribution12

    Deal (M + 4) damage to an Enemy, boosted by Angel Gems. If they are a Boss, deal 3x - 5x damage, based on my Ascensions. Create 2 Angel Gems. (Boost: x3)

    • Allied Divines gain 2 Life.
    • Reduce damage from Skulls by 40%.
    • Deal 3x - 5x Skull damage vs. Bosses, based on my ascension.
    [SHINY] Retribution12

    Deal (M + 4) damage to an Enemy, boosted by Angel Gems. If they are a Boss, deal 3x - 5x damage, based on my Ascensions. Create 3 Angel Gems. (Boost: x3)

    • Allied Divines gain 2 Life.
    • Reduce damage from Skulls by 40%.
    • Deal 3x - 5x Skull damage vs. Bosses, based on my ascension.
    Two of Swords6

    Give 3 Armor to 2 Allies. There is a 7% chance of an extra turn for each Yellow Gem on the board. (Boost: x7)

    • Gain 1 Armor when an enemy casts a spell.
    • All allies gain 2 random Skill points.
    • Give 2 Attack to all Allies when matching 4 or more Gems.
    Immortal Libara30
    Immortal Libara
    Knight / Immortal
    Whitehelm

    Deal (0.75xM + 2) true damage to all Enemies. If used in Geheron, deal double damage. Give (0.75xM + 2) Life to all other Allies, boosted by Angel Gems. (Boost: x2)

    • All allies gain 2 random Skill points.
    • Immune to all Status Effects, Devour, Mana Drain, Transform, Lycanthropy, and Lethal Damage.
    • Create 2 Angel Gems when my turn begins.
    • All allies gain 4 random Skill points.
    • Immune to all Status Effects, Devour, Mana Drain, Transform, Lycanthropy, Charm, and Lethal Damage.
    • Create 3 Angel Gems when my turn begins.
    Holy Archer12

    Deal (M + 3) damage to an Enemy, boosted by Angel Gems. Create an Angel Gem. (Boost: x6)

    • Allied Divines gain 2 Life.
    • All allies gain 2 random Skill points.
    • Summon a Lightstorm at the start of Battle.
    Peregrine15
    Peregrine
    Divine / Beast
    Whitehelm

    Deal (M + 4) damage to an Enemy. Then create 2 Yellow Gems, boosted by Divine Allies. (Boost: x2)

    • Immunity to Silence.
    • All allies gain 2 random Skill points.
    • Gain 2x/2.5x/3x Miles in my Journey Event, based on my ascensions.
    [SHINY] Peregrine15

    Deal (M + 4) damage to an Enemy. Then create 3 Yellow Gems, boosted by Divine Allies. (Boost: x2)

    • Immunity to Silence.
    • All allies gain 2 random Skill points.
    • Gain 2x/2.5x/3x Miles in my Journey Event, based on my ascensions.
    Sir Hector14
    Sir Hector
    Human / Knight
    Whitehelm

    Choose a Mana Gem. Destroy all Gems of that Color, and deal (M + 3) damage to all Enemies that use that Mana Color, boosted by Gems destroyed. (Boost: 3 : 1)

    • Allied Knights gain 2 Armor.
    • Deal double Skull damage vs. Daemons.
    • Reduce damage from Skulls by 25%.
    Angelica the Seeker15

    Deal (M + 4) damage to an Enemy. Then create 2 Yellow Gems, boosted by Knight Allies. (Boost: x2)

    • All allies gain 2 random Skill points.
    • Reduce damage from Skulls by 25%.
    • Gain 2x/2.5x/3x Miles in my Journey Event, based on my ascensions.
    [SHINY] Angelica the Seeker15

    Deal (M + 4) damage to an Enemy. Then create 3 Yellow Gems, boosted by Knight Allies. (Boost: x2)

    • All allies gain 2 random Skill points.
    • Reduce damage from Skulls by 25%.
    • Gain 2x/2.5x/3x Miles in my Journey Event, based on my ascensions.
    Sarathiel24
    Sarathiel
    Divine / Mystic
    Whitehelm

    Deal (M + 3) damage to all Enemies, boosted by Blessed Allies and Enemies. Then convert all Purple Gems to Angel Gems. (Boost: x5)

    • All allies gain 2 random Skill points.
    • Reduce damage from Spells by 25%.
    • Explode an Angel Gem when my turn begins.
    Savior Statue12
    Savior Statue
    Human / Construct
    Whitehelm

    Deal (M + 3) damage to an Enemy, boosted by Barriered Allies. Then Barrier 2 Allies. (Boost: x4)

    • Gain 9 Armor when attacking Delves.
    • Reduce damage from Spells by 25%.
    • Reduce damage from Skulls by 50%.
    Priest's Hammer5

    Deal (0.5xM + 4) light splash damage to the first enemy.

    Gaard's Wall10

    Remove all Green Gems. Gain (M + 1) Life, boosted by Gems removed. Gain Barrier. (Boost: x1)

    • +Create a Red Gem
    • +Gain 4 Armor
    • +Give all Yellow Allies 2 Mana
    • +Gain 1 to all skills
    Celestial Staff10

    Deal (M + 7) scatter damage. Heal 10 of my Life.

    • +Gain 10 Gold
    • +Give all allies 2 Life
    Holy Symbol14

    Deal (M + 3) damage to an Enemy. If the Enemy uses Purple Mana, deal double damage.

    • +Cleanse myself
    • +Give 1 mana to all allies
    • +Barrier myself
    • +Give all Yellow Allies 2 Mana
    Staff of St. Astra14

    Cleanse all allies and give all Allies (M) Life.

    • +Create a Yellow Gem
    • +Gain 4 Life
    • +Give 1 mana to all allies
    • +Silence the first enemy
    • +Give all Yellow Allies 2 Mana
    Doomed Scripture18

    Deal (M + 10) scatter damage, +4 per Tempering level. Create a mix of 6 Yellow Gems and Skulls for every Yellow Enemy. Give 3 Magic to all Allies, if the Enemy has a Doom, give 5 more. (Boost: x6)

    • +Gain 2 to a random skill
    • +Barrier myself
    • +Deal 5 scatter damage
    • +Create a Lightstorm
    • +Drain 2 Mana from Yellow Enemies
    Divine Protector14

    Deal (M + 7) damage to an Enemy, boosted by Divine Allies. Then create a mix of 6 Red and Yellow Gems for each Divine Ally. (Boost: x6)

    • +Gain 4 Armor
    • +Cleanse myself
    • +Give all Yellow Allies 2 Mana
    • +Barrier myself
    Guardian Crown14

    Cleanse myself. Gain (2xM + 1) Life and Armor. Move myself to the front.

    • +Gain 10 Gold
    • +Barrier myself
    • +Gain 4 Mana
    • +Silence the first enemy
    Guardian Hammer14

    Deal (M + 7) damage to an Enemy boosted by Whitehelm Allies. Then create a mix of 6 Yellow and Brown Gems for each Whitehelm Ally. (Boost: x6)

    • +Gain 4 Armor
    • +Barrier myself
    • +Give 1 mana to all allies
    • +Give all allies 2 Life
    Staff of Whitehelm9

    Remove all Yellow Gems. Deal (M + 5) damage to an Enemy, boosted by Gems removed. If the Enemy is from Whitehelm or if the battle is in Whitehelm, deal double damage. (Boost: 3 : 1)

    • +Gain 4 Life
    • +Deal 5 scatter damage
    • +Cleanse myself
    Angel of Death14

    Death Mark an Enemy, and deal (M + 3) damage, boosted by Yellow Gems. (Boost: 2 : 1)

    • +Gain 4 Armor
    • +Deal 5 damage to the first enemy
    • +Give all Yellow Allies 2 Mana
    • +Curse the first Enemy
    Fist of Heaven14

    Explode (M + 1) Yellow Gems. Grant a random Status Effect to all Divine Allies. Then summon a Divine Troop.

    • +Gain 4 Armor
    • +Deal 5 damage to the first enemy
    • +Barrier myself
    • +Stun the first enemy
    White Aegis8

    Give (M + 1) Armor and 4 Mana to an Ally.

    • +Gain 4 Armor
    • +Barrier myself
    Angel's Faith14

    Give (M + 5) Armor to all Allies. If the Ally is from Whitehelm, give them Barrier.

    • +Gain 4 Armor
    • +Give 1 mana to all allies
    • +Create a Lightstorm
    • +Cause a random positive effect on myself
    Angel's Fury14

    Deal (M + 5) damage to an Enemy, boosted by Angel Gems and Allies with Barrier. (Boost: x5)

    • +Gain 4 Life
    • +Deal 5 damage to the first enemy
    • +Eliminate 1 Magic from the first Enemy
    • +Bless myself
    Amatiel’s Wing14

    Deal (M + 3) damage to an Enemy, boosted by Angel Gems. Then create 2 Angel Gems. (Boost: x5)

    • +Summon an Ancient Horror
    • +Give 1 mana to all allies
    • +Deal 5 damage to the first enemy
    • +Bless myself
    Shield of Vengeance14

    Explode (M + 1) Yellow Gems. Grant a random Status Effect to all Whitehelm Allies. Then summon a Whitehelm Troop.

    • +Gain 4 Armor
    • +Eliminate 1 Magic from the first Enemy
    • +Deal 5 damage to the first enemy
    • +Barrier myself
    Libara's Scales20

    Deal (1.5xM + 2) damage to the first and last Enemies, boosted by Angel Gems. If Immortal Libara is in my team, Bless all Allies. (Boost: x100)

    • +Eliminate 2 points of a random Skill from the first Enemy
    • +Drain 3 Mana from the first enemy
    • +Deal 5 scatter damage
    • +Give all Yellow Allies 2 Mana
    • +Gain 3 to a random Skill, if used in Geheron, increase the effect by 1.
    Holy Path14

    Deal (M + 4) damage to an Enemy, boosted by Yellow Allies and Divine Allies. (Boost: x3)

    • +Gain 4 Armor
    • +Barrier myself
    • +Deal 5 scatter damage
    • +Silence the first enemy
    Honorable Vanguard14

    Deal (M + 4) damage to an Enemy, boosted by Yellow Allies and Knight Allies. (Boost: x3)

    • +Gain 4 Armor
    • +Give 1 mana to all allies
    • +Barrier myself
    • +Bless myself