Nexus
The Elemental Rift – A portal to the Elemental Planes has opened here, allowing the Nexians to enter Krystara.
| Banner | Banner of Elements |
| Troop Type | Elemental |
| Class | Elementalist |
| Underworld | Umbral Nexus |
- •Gain 1 Life for each Green ally.
- •50% chance to ignore Armor with Skull damage.
- •Create a Green Gem when my turn begins.
- •Immunity to Burning and Faerie Fire.
- •Reduce damage from Skulls by 25%.
- •Create a Red Gem when my turn begins.
- •All allies gain 2 random Skill points.
- •Submerge myself when I take damage.
- •Create a Blue Gem when my turn begins.
- •Allied Elementals gain 2 Life.
- •Gain 1 Armor when an enemy casts a spell.
- •Conjure an Elemental Storm when matching 4 or more Gems.
- •Reduce damage from Skulls by 50%.
- •Create a Brown Gem when my turn begins.
- •Give 5 Life to all Elemental Allies when matching Brown Gems.
- •All allies gain 2 random Skill points.
- •Gain 1 Armor when an enemy casts a spell.
- •Grant a random status effect to a random Ally when an Ally casts a spell.
- •Immunity to Entangle.
- •Reduce damage from Skulls by 33%.
- •Create a Green Gem when my turn begins.
- •Immunity to Burning and Faerie Fire.
- •Gain 1 Life for each Red ally.
- •Create a Red Gem when my turn begins.
- •Immunity to Frozen.
- •Submerge myself when I take damage.
- •Create a Blue Gem when my turn begins.
- •Immunity to Stun.
- •Reduce damage from Skulls by 50%.
- •Create a Brown Gem when my turn begins.
- •Gain 1 Attack for each Red ally.
- •Create a Red Gem when my turn begins.
- •Deal 3x - 5x Skull damage vs. Bosses, based on my ascension.
- •Submerge myself when I take damage.
- •Create a Blue Gem when my turn begins.
- •Deal 3x - 5x Skull damage vs. Towers, based on my ascension.
- •Gain 2x - 6x to Bounty Score, based on my ascension.
- •20% chance to dodge Skull damage.
- •Create a Green Gem when my turn begins.
- •Gain 9 Armor when attacking Delves.
- •Reduce damage from Skulls by 40%.
- •Create a Yellow Gem when my turn begins.
- •Gain 5 Magic when attacking Delves.
- •Gain 1 Magic when an ally casts a spell.
- •Create a Purple Gem when my turn begins.
- •Gain 9 Armor when attacking Delves.
- •Gain 1 Armor when an enemy casts a spell.
- •Conjure an Umbral Storm when matching 4 or more Gems.
- •Gain 1 Life for each Green ally.
- •Reduce damage from Skulls by 33%.
- •Create a Green Gem when my turn begins.
- •All enemies lose 2 random Skill points.
- •Cannot be targeted by spells (unless there are no other targets).
- •Create a Brown Giant Gem when I take Skull damage.
- •Gain 1 Life for each Brown ally.
- •Create a Brown Gem when my turn begins.
- •Reduce damage from Skulls by 50%.
- •Create a Brown Gem when my turn begins.
- •Reduce damage from Skulls by 50%.
- •Give 2 Magic to all Elemental Allies when matching Brown Gems.
- •Allied Elementals gain 2 Life.
- •Gain 1 Life for each Blue ally.
- •Create a Blue Gem when my turn begins.
- •Create a Brown Gem when my turn begins.
- •Reduce damage from Skulls by 50%.
- •Deal 3x - 5x Skull damage vs. Bosses, based on my ascension.
- •Create a Brown Gem when my turn begins.
- •Reduce damage from Skulls by 50%.
- •Deal 3x - 5x Skull damage vs. Bosses, based on my ascension.
- •Gain 2x - 6x to Bounty Score, based on my ascension.
- •Immunity to Burning and Faerie Fire.
- •Create a Red Gem when my turn begins.
- •Immunity to Burning and Faerie Fire.
- •Reduce damage from Skulls by 25%.
- •Create a Red Gem when my turn begins.
- •Immunity to Burning and Faerie Fire.
- •Create a Red Gem when my turn begins.
- •Gain 2x/2.5x/3x Miles in my Journey Event, based on my ascensions.
- •Reduce damage from Skulls by 40%.
- •Immune to all Status Effects, Devour, Mana Drain, Transform, Lycanthropy, and Lethal Damage.
- •Create 2 Burning Gems when my turn begins.
- •Reduce damage from Skulls by 50%.
- •Immune to all Status Effects, Devour, Mana Drain, Transform, Lycanthropy, Charm, and Lethal Damage.
- •Create 3 Burning Gems when my turn begins.
- •Gain 1 Magic for each Blue ally.
- •Immune to all Status Effects, Devour, Mana Drain, Transform, Lycanthropy, and Lethal Damage.
- •50% chance to create a Blue Dragon Gem when my turn begins.
- •Gain 2 Magic for each Blue Ally.
- •Immune to all Status Effects, Devour, Mana Drain, Transform, Lycanthropy, Charm, and Lethal Damage.
- •50% chance to Create 3 Blue Dragon Gem when my turn begins.
- •Reduce damage from Spells by 25%.
- •Reflect 35% of Skull Damage.
- •Steal 4 Life when matching Skull Gems.
- •Allied Elementals gain 2 Armor.
- •Reduce damage from Skulls by 25%.
- •Create a Blue Gem when my turn begins.
- •Allied Elementals gain 2 Life.
- •Reduce damage from Skulls by 50%.
- •Deal 3x - 5x Skull damage vs. Towers, based on my ascension.
- •Allied Elementals gain 2 Life.
- •Reduce damage from Skulls by 50%.
- •Deal 3x - 5x Skull damage vs. Towers, based on my ascension.
- •Gain 9 Life when attacking Delves.
- •Create a Yellow Gem when my turn begins.
- •Reduce damage from Spells by 25%.
- •Allied Elementals gain 2 Life.
- •10% chance to create a Poison Gem when my turn begins.
- •Immune to all Status Effects, Devour, Lycanthropy, and Mana Burn.
- •Allied Elementals gain 2 Life.
- •10% chance to create a Poison Gem when my turn begins.
- •Immune to all Status Effects, Devour, Lycanthropy, and Mana Burn.
- Create 6 Elemental Stars. Bless all Allies.
- Create 7 Umbral Stars. Curse all Enemies.
- +Gain 4 Life
- +Gain 10 Gold
- +Give 1 mana to all allies
- +Cleanse myself
- +Create a Green Gem
- +Deals 5 damage to the second enemy
- +Stun the first enemy
- +Burn the first enemy
- +Freeze the first enemy
- +Gain 4 Armor
- +10% chance for a Treasure Map
- +Cleanse myself
- +Barrier myself
- +Gain 4 Life
- +Entangle the first enemy
- +Deal 5 damage to the first enemy
- +Gain 4 Life
- +Freeze the first enemy
- +Deal 5 damage to the first enemy
- +Give all Blue Allies 2 Mana
- +Gain 2 Attack
- +Entangle the first enemy
- +Deal 5 damage to the first enemy
- +Create a Leafstorm
- +Gain 4 Armor
- +Burn the first enemy
- +Deal 5 damage to the first enemy
- +Create a Firestorm
- +Gain 4 Life
- +Submerge myself
- +Deal 5 scatter damage
- +Create an Icestorm
- +Gain 4 Armor
- +Gain 10 Gold
- +Eliminate 4 Armor from the first Enemy
- +Deal 3 damage to all enemies
- +Eliminate 2 points of a random Skill from the first Enemy
- +Drain 3 Mana from the first enemy
- +Deal 5 scatter damage
- +Create a Darkstorm
- +Gain 2 Attack
- +Stun the first enemy
- +Deal 5 damage to the last enemy
- +Create a Duststorm
- +Drain 2 Mana from Brown Enemies
- +Gain 4 Armor
- +Gain 4 Life
- +Deal 5 damage to the first enemy
- +Create a Duststorm
- +Gain 4 Armor
- +Burn the first enemy
- +Deals 5 damage to the second enemy
- +Give all Red Allies 2 Mana
- +Gain 4 Armor
- +Enrage myself
- +Deal 3 splash damage to a random enemy
- +Burn the first enemy
- +Give 2 Mana to all Allies, if used in Central Spire, give 1 more Mana.
- +Gain 4 Life
- +Eliminate 4 Armor from the first Enemy
- +Deal 5 scatter damage
- +Submerge myself
- +Drain 3 Mana from the first 2 Enemies, if used in Bay of Stars, drain 4 Mana instead.
- +Gain 4 Armor
- +Submerge myself
- +Barrier myself
- +Stun the first enemy
- +Gain 2 Attack
- +Eliminate 2 Attack from the first Enemy
- +Deal 5 damage to the first enemy
- +Silence the first enemy
- +Drain 2 Mana from Yellow Enemies

10Deal (M + 2) - {2} damage to a random Enemy, boosted by Green Gems and Allies. (Boost: x1)

11Burn 2-4 random Enemies. Gain (M + 1) Armor, boosted by Red Gems and Allies. (Boost: x2)

12Give (M + 1) Life to all Allies, boosted by Blue Gems and Allies. (Boost: x1)

16Create 4-6 Elemental Stars, and summon a random Nexus Troop.

18Deal (M + 4) true damage to the first Enemy, boosted by Brown Gems and Allies. Then knock them to the back. Then create 3 Elemental Stars. (Boost: x2)

6Give (M + 1) Life to the first 2 Allies. There is a 7% chance of an extra turn for each Red Gems on the board. (Boost: x7)

11Deal (M + 3) damage to an Enemy, and Entangle them. If the Enemy dies, create 2 Elemental Stars and gain an extra turn.

11Deal (M + 3) damage to an Enemy, and Burn them. If the Enemy dies, create 2 Elemental Stars and gain an extra turn.

11Deal (M + 3) damage to an Enemy, and Freeze them. If the Enemy dies, create 2 Elemental Stars and gain an extra turn.

11Deal (M + 3) damage to an Enemy, and Stun them. If the Enemy dies, create 2 Elemental Stars and gain an extra turn.

12Deal (M + 4) damage to an Enemy. If they are a Boss, deal 3x - 5x damage, based on my Ascensions. Gain 2 Magic for each Elemental Star on the Board. (Boost: x2)

12Deal (M + 4) damage to an Enemy. If they are a Tower, deal 3x - 5x damage, based on my Ascensions. Gain 2 Mana back for each Elemental Star on the board. (Boost: x2)

11Deal (M + 4) scatter damage, boosted by Elemental Stars. (Boost: x8)

12Gain (M + 1) Life, boosted by Yellow Gems and Yellow Allies. Then destroy a row. (Boost: x2)

14Deal (M + 8) scatter damage, boosted by Purple Gems and Purple Allies. (Boost: x4)

16Create 5-7 Umbral Stars, and summon a random Umbral Nexus Troop.

12Create 1 Elemental Star, +1 more for every 3 Green Allies and +1 more for every 3 Green Gems. If the Enemy has a Beast, gain an extra turn. (Boost: 3 : 1)

13Deal (M + 4) damage to an Enemy. Then convert 5 Green Gems to Brown Giant Gems.

12Convert a chosen Mana Gem to an Uber Doomskull.

18Deal (M + 4) heavy splash damage to the second last Enemy, boosted by Brown Gems and Allies. Pull them to the front. Then create 3 Elemental Stars. (Boost: x2)

12Convert all Yellow Gems to Brown. Give 2 Magic to all Allies, boosted by Gems converted. (Boost: 3 : 1)

12Deal (M + 4) damage to an Enemy. If they are a Boss, deal 3x - 5x damage, based on my Ascensions. Create 3 Elemental Stars.
![[SHINY] Prince Basalt](https://assets.krystaradb.com/troops/cards/Troop_K70_20_Shiny.png)
12Deal (M + 4) damage to an Enemy. If they are a Boss, deal 3x - 5x damage, based on my Ascensions. Create 4 Elemental Stars.

12Deal (M + 3) damage to an Enemy, then Burn all Enemies below them.

12Deal (M + 4) damaged to an Enemy, boosted by Red Gems. If my Armor is higher, gain Barrier.
![[SHINY] Ignarion](https://assets.krystaradb.com/troops/cards/Troop_K70_22_Shiny.png)
15Deal (M + 4) damage to an Enemy. Then create 3 Red Gems, boosted by Elemental Allies. (Boost: x2)

30Deal (0.67xM + 2) true splash damage to 3 random Enemies, boosted by Burning Gems. If used in Central Spire, deal double damage. (Boost: x2)

30Deal (1.5xM + 2) true damage to an Enemy, and half that damage to all Enemies below them, boosted by Blue Dragon Gems. If used in Bay of Stars, deal double damage. (Boost: x2)

34Deal (3.25xM + 6) damage to all Enemies. Explode all Skulls. There is a 10% chance for an extra turn, boosted by Skulls exploded. (Boost: x4)

12Give (M + 1) Armor and Life to an Ally. If they are an Elemental, Bless and Barrier them.

12Deal (M + 2) damage to an Enemy. If they are a Tower, deal 3x - 5x damage, based on my Ascensions. Then conjure a random Storm.
![[SHINY] Tempest Ballista](https://assets.krystaradb.com/troops/cards/Troop_K70_30_Shiny.png)
12Deal (M + 2) damage to an Enemy. If they are a Tower, deal 3x - 5x damage, based on my Ascensions. Then conjure a random Storm and cleanse myself.

12Choose a Gem. Convert it and 2 other random Gems to Umbral Stars.

14Deal (M + 8) scatter damage, boosted by Poison Gems, and jumble the Enemy team. Then convert 4 Green Gems to Poison Gems. (Boost: x8)
![[SHINY] Corrupted Cycad](https://assets.krystaradb.com/troops/cards/Troop_K70_32_Shiny.png)
14Deal (M + 8) scatter damage, boosted by Poison Gems, and jumble the Enemy team. Then convert 5 Green Gems to Poison Gems. (Boost: x8)

18
14Deal (M + 3) damage to an Enemy, then deal 12 more damage for each status effect: Entangled, Burning, Frozen, Stunned. (Boost: x12)

12Create 8 Green Gems, then 8 Red Gems, then 8 Blue Gems, then 8 Brown Gems.

9Remove all Brown Gems. Deal (M + 5) damage to an Enemy, boosted by Gems removed. If the Enemy is from Nexus or if the battle is in Nexus, deal double damage. (Boost: 3 : 1)

14Deal (2xM + 6) true scatter damage. Then pull the last Enemy to the front.

14Deal (M + 4) damage to an Enemy, boosted by Green and Elemental Allies. (Boost: x3)

14Deal (M + 7) damage to an Enemy boosted by Nexus Allies. Then create a mix of 6 Red and Brown Gems for each Nexus Ally. (Boost: x6)

14Explode 4 Gems for each Blue Ally and each Elemental Ally. (Boost: x4)

14Stun all Enemies, and then create 3 Elemental Stars.

14Deal (M + 1) damage to all Enemies, boosted by Umbral Stars. (Boost: x4)

18Deal (M + 4) damage to the last Enemy, boosted by Brown Gems. If they have a Doom, deal double damage. There’s 3% chance per tempering level to kill the Enemy. (Boost: x1)

14Explode (M + 1) Brown Gems. Grant a random Status Effect to all Nexus Allies. Then summon a Nexus Troop.

14Deal (M + 4) damage to an Enemy, boosted by Red Allies and Elemental Allies. (Boost: x3)

20Dispel all Enemies, and create 9 Burning Gems. If Immortal Empyrion is in my team, create 5 more. (Boost: x10)

20Create 4 Blue Dragon Gems. If Immortal Aquaria is in my team, summon a random Dragon. (Boost: x100)

14Deal (M + 3) damage to the first 2 Enemies, boosted by Elemental Allies. (Boost: x3)

18Deal (M + 3) damage to an Enemy and a random Enemy, +2 per Tempering level. If the Enemy uses Yellow Mana, inflict Bleed. If the Enemy has a Doom, break their Armor first.








