Sin of Maraj

Gateway to the Underworld – Once capital of the Maraji Empire, this city was destroyed long ago.

Banner Meteor Banner
Troop Type Daemon
Class Doomsayer
Underworld Depths of Sin
    Sloth10

    Drain all mana from all allies and enemies. Gain Life equal to Mana drained. (Boost: x1)

    • Immunity to Frozen.
    • Explode a Blue Gem at the start of battle.
    • Inflict Frozen when doing Skull damage.
    Envy12

    Deal (M + 2) damage to the 2 strongest enemies, boosted by enemies at full Life or full Mana. (Boost: x4)

    • Deal double Skull damage vs. Enchanted enemies.
    • Cannot be targeted by spells (unless there are no other targets).
    • Explode a Green Gem at the start of battle.
    Greed10

    Gain Gold equal to my Life. Gain (M + 1) Life. Gain an extra turn. (Boost: x1)

    • Gain 2 bonus Gold on 4 or 5 Gem matches.
    • Explode a Brown Gem at the start of battle.
    • Start battles with full Mana.
    Gluttony12

    Explode 4 Gems of an enemy's Mana Color. 20% Chance to Devour them.

    • Gain 1 Life on 4 or 5 Gem matches.
    • Immunity to Devour.
    • Explode a Green Gem at the start of battle.
    Barghast13
    Barghast
    Daemon / Beast
    Sin of Maraj

    Deal (M + 3) damage to an enemy and the enemy below. Burn and Faerie Fire them both.

    • Immunity to Burning and Faerie Fire.
    • Gain 1 Magic for each Red ally.
    • Explode a Red Gem at the start of battle.
    Pride13

    Deal (M + 3) damage to an enemy. For each of my skills that are greater than theirs, steal 3 Magic.

    • Explode a Skull at the start of battle.
    • Inflict Death Mark when doing Skull damage.
    • Immune to all Status Effects, Devour, Lycanthropy, and Mana Burn.
    Wrath18

    Transform Blue Gems to Brown and Yellow to Skulls. Enrage all allies and Burn all enemies.

    • Immunity to Burning and Faerie Fire.
    • Reflect 25% of Skull damage.
    • Explode 2 random Gems when I deal skull damage.
    Lust15
    Lust
    Daemon / Mystic
    Sin of Maraj

    Charm an enemy. 40% chance to transform them into a Succubus or Incubus.

    • Explode a Purple Gem at the start of battle.
    • Immunity to Mana Burn, Mana Drain and Mana Steal.
    • Charm a random enemy when an ally dies.
    Sibyl of Lust9

    Explode 1 Purple Gem, boosted by Daemon Allies. (Boost: x1)

    • Immunity to Silence.
    • Explode a Purple Gem at the start of battle.
    • Start battles with 75% Mana.
    Soldier of Wrath10

    Deal (M + 1) true damage to an enemy, boosted by Red Gems. (Boost: 3 : 1)

    • Gain 2x - 6x to Bounty Score, based on my ascension.
    • Reflect 25% of Skull damage.
    • Explode a Red Gem at the start of battle.
    Queen of Sin20

    Deal (M + 8) true damage to the first 2 Enemies. Summon Wrath or Lust, then Bless all Daemon Allies.

    • Gain 1 Magic when an ally casts a spell.
    • Reduce damage from Spells by 25%.
    • Enemies lose 4 from a random Skill Point when an Ally casts a spell.
    Glutmaw11
    Glutmaw
    Daemon / Beast
    Sin of Maraj

    Curse and Stun an Enemy. There's a 25% chance to Devour a random Enemy, boosted by Enemy deaths. (Boost: x5)

    • Recover 1 Life at the start of each turn.
    • Reduce damage from Spells by 25%.
    • Explode a Skull at the start of battle.
    Broker of Greed13

    Give 5 to a random Skill on another Ally, boosted by my Gold. Lose all my Gold. Explode 3 Yellow Gems. (Boost: x1)

    • Gain 2 bonus Gold on 4 or 5 Gem matches.
    • Explode a Brown Gem at the start of battle.
    • Gain 25% bonus Gold from battle.
    Envoy of Pride12

    Deal (M + 4) damage to an Enemy. If they are a Boss, deal 3x - 5x damage, based on my Ascensions. If the Enemy dies, steal 4 Magic from all remaining Enemies.

    • Explode a Skull at the start of battle.
    • All enemies lose 2 random Skill points.
    • Deal 3x - 5x Skull damage vs. Bosses, based on my ascension.
    Deminaga11

    Create 8-12 Purple Gems, and give all Purple Allies a quarter of their Mana.

    • Gain 9 Life when attacking Delves.
    • Immune to Poison.
    • Reflect 25% of Skull damage.
    The Infernal Machine12

    Create 8 Skulls or 8 Doomskulls, boosted by my Souls. Summon an Ironjaw. (Boost: 10 : 1)

    • Gain 9 Armor when attacking Delves.
    • Immunity to Death Mark.
    • Reduce damage from Skulls by 25%.
    Ironjaw13
    Ironjaw
    Daemon / Construct
    Sin of Maraj

    Destroy all Skulls. Gain (M + 1) Life and Armor, boosted by Skulls destroyed. (Boost: x1)

    • Gain 9 Armor when attacking Delves.
    • Burn enemies when doing Skull damage.
    • Reduce damage from Skulls by 50%.
    Tartarus15

    Deal (M + 6) damage to an Enemy, boosted by their Attack. Gain 10 Souls. (Boost: x1)

    • Gain 5 Magic when attacking Delves.
    • Allied Daemons gain 2 Armor.
    • Gain 3 Souls when matching Skulls.
    Gael Spiritwhisperer12

    Deal (M + 3) damage to an Enemy. If the Enemy is a Daemon, there's a 50% chance to transform them into a Wraith.

    • Gain 1 Magic when an ally casts a spell.
    • Gain 50% bonus Souls from battle.
    • Reduce damage from Spells by 25%.
    Indolator of Sloth12

    Drain 4 Mana from all Enemies. Gain (M + 1) Armor and Life.

    • Inflict Curse when dealing Skull damage.
    • Explode a Blue Gem at the start of battle.
    • Reduce damage from Skulls by 25%.
    The Scourge of Honor22

    Deal (M + 4) true damage to all Enemies. Gain 2 Mana back for each Cursed or Diseased Enemy. (Boost: x2)

    • Immunity to Disease and Lycanthropy.
    • Explode a Green Gem at the start of battle.
    • Curse and Disease a random Enemy when matching 4 or more Gems.
    Maid of Envy12

    Deal (M + 1) damage to an Enemy. If the Enemy has full Mana, drain their Mana.

    • Allied Daemons gain 2 Armor.
    • Explode a Purple Gem at the start of battle.
    • Gain 1 Magic when an ally casts a spell.
    [SHINY] Maid of Envy12

    Deal (M + 1) damage to an Enemy. If the Enemy has full Mana, drain their Mana and Curse them.

    • Allied Daemons gain 2 Armor.
    • Explode a Purple Gem at the start of battle.
    • Gain 1 Magic when an ally casts a spell.
    Abject of Despond12

    Destroy all Gems of the most used Enemy Color, then eliminate 3 Magic from all Enemies. If Despond is on my team, eliminate 3 more Magic. (Boost: x3)

    • Explode a Purple Gem at the start of battle.
    • All enemies lose 2 random Skill points.
    • Immunity to Mana Burn, Mana Drain and Mana Steal.
    Despond16

    Deal damage to an Enemy, equal to their Attack. Then deal the same damage to all Enemies above them. Summon an Abject of Despond. (Boost: x1)

    • Explode a Blue Gem at the start of battle.
    • Immune to all Status Effects, Devour, Lycanthropy, and Mana Burn.
    • Drain 3 Mana from a random Enemy when matching 4 or more Gems.
    War Machine13
    War Machine
    Daemon / Construct
    Sin of Maraj

    Deal (M + 3) damage to an Enemy, boosted by Skulls. If the Enemy is Divine, deal triple damage. (Boost: 3 : 1)

    • Deal double Skull damage vs. Divine.
    • Explode a Skull at the start of battle.
    • Reduce damage from Skulls by 50%.
    The Bane of Mercy13

    Give (M + 1) Attack to the first Ally, and convert Yellow Gems to Purple to boost the effect. Inflict Curse on all Enemies. (Boost: 3 : 1)

    • Allied Daemons gain 2 Life.
    • All enemies lose 2 random Skill points.
    • Start battles with full Mana.
    Eklipsos30

    Deal (2.5xM + 6) damage to all Enemies. Convert 5 Brown Gems to Brown Dragon Gems. There is a 10% chance for an extra turn, boosted by Brown Gems. (Boost: x3)

    • Reduce damage from Skulls by 30%.
    • Reduce damage from Spells by 55%.
    • Give 1 to all Skill Points to Brown Allies when matching Brown Gems.
    Hellborer13
    Hellborer
    Daemon / Construct
    Sin of Maraj

    Deal (M + 3) damage to an Enemy, boosted by my Souls. There is a 50% chance to deal that damage to all Enemies below them. (Boost: 3 : 1)

    • Gain 9 Armor when attacking Delves.
    • Allied Daemons gain 2 Armor.
    • Reflect 25% of Skull damage.
    Dark Herald12

    Gain Barrier. Create 11 Blue Lightning Gems. OR Create 11 Yellow Lightning Gems.

    • All enemies lose 2 random Skill points.
    • Explode a Purple Gem at the start of battle.
    • Reduce damage from Skulls by 25%.
    [SHINY] Dark Herald12

    Gain Barrier. Create 12 Blue Lightning Gems. OR Create 12 Yellow Lightning Gems.

    • All enemies lose 2 random Skill points.
    • Explode a Purple Gem at the start of battle.
    • Reduce damage from Skulls by 25%.
    Sting Bat12

    Deal (M + 3) damage to 2 random Enemies, boosted by Purple Gems. If an Enemy dies, create 2 Daemonic Portal Gems. (Boost: 3 : 1)

    • Allied Daemons gain 2 Life.
    • Explode a Purple Gem at the start of battle.
    • 20% chance to dodge Skull damage.
    The Bane of Valor12

    Deal (M + 4) damage to an Enemy. If they are a Boss, deal 3x - 5x damage, based on my Ascensions. If the Enemy dies, convert 1 Gem of their Mana Color to a Daemonic Portal Gem.

    • All enemies lose 2 random Skill points.
    • Explode a Brown Gem at the start of battle.
    • Deal 3x - 5x Skull damage vs. Bosses, based on my ascension.
    [SHINY] The Bane of Valor12

    Deal (M + 4) damage to an Enemy. If they are a Boss, deal 3x - 5x damage, based on my Ascensions. If the Enemy dies, convert 2 Gems of their Mana Color to a Daemonic Portal Gems.

    • All enemies lose 2 random Skill points.
    • Explode a Brown Gem at the start of battle.
    • Deal 3x - 5x Skull damage vs. Bosses, based on my ascension.
    Immortal Abaddon30

    Eliminate (0.8xM + 1) points from 2 random Skills to all Enemies. If used in Geheron, double the effect. Then inflict a random negative Status Effect.

    • Reflect 25% of Skull damage.
    • Immune to all Status Effects, Devour, Mana Drain, Transform, Lycanthropy, and Lethal Damage.
    • 50% chance to create a Daemonic Portal Gem when my turn begins.
    • Reflect 35% of Skull damage.
    • Immune to all Status Effects, Devour, Mana Drain, Transform, Lycanthropy, Charm, and Lethal Damage.
    • Create a Daemonic Portal Gem when my turn begins.
    Ten of Wands8

    Give 2 Magic to 3 random Allies. There is a 7% chance of an extra turn for each Red Gems on the board. (Boost: x7)

    • Gain 1 Armor when an enemy casts a spell.
    • All allies gain 2 random Skill points.
    • Give 1 Magic to all Allies when matching 4 or more Gems.
    Bane of Ambition22

    If there are 13 or more Skulls on the board, devour an Enemy. Otherwise deal (2xM + 2) true damage to them. Then create 9 Skulls.

    • Explode a Brown Gem at the start of battle.
    • Immune to all Status Effects, Devour, Lycanthropy, and Mana Burn.
    • Create a Bonestorm when my turn begins.
    Feline of Envy12

    Deal (M + 1) damage to an Enemy, boosted by Purple Gems. If my Magic is greater, then deal double damage. (Boost: 3 : 1)

    • Gain 2x - 6x to Bounty Score, based on my ascension.
    • Gain 1 Magic for each Purple ally.
    • Gain 1 Magic when an ally casts a spell.
    Maiden of Pain13
    Maiden of Pain
    Daemon / Construct
    Sin of Maraj

    Deal (M + 3) damage to an Enemy. If they are Bleeding, deal double damage. Then inflict 2 stacks of Bleed to them.

    • All enemies lose 2 random Skill points.
    • 10% chance to create a Curse Gem when my turn begins.
    • Reduce damage from Skulls by 50%.
    [SHINY] Maiden of Pain13

    Deal (M + 3) damage to an Enemy. If they are Bleeding, deal double damage. Then inflict 4 stacks of Bleed to them.

    • All enemies lose 2 random Skill points.
    • 10% chance to create a Curse Gem when my turn begins.
    • Reduce damage from Skulls by 50%.
    Blade of Guilt14

    Deal (M + 4) damage to an enemy, boosted by their Mana Cost. If they are Divine, deal 10 more damage. If they use Yellow Mana, deal 10 more. (Boost: x1)

    • +Gain 2 Attack
    • +Steal 2 Mana from the first enemy
    • +Disease the first enemy
    • +Deal 5 damage to the first enemy
    Tome of Sin14

    Deal (M + 4) damage to an enemy. If there are 13 or more Purple Gems, summon 1-3 Sin of Maraj troops.

    • +10% chance to summon a Quasit
    • +Gain 1 Magic
    • +Drain 3 Mana from the first enemy
    • +Give all Allies 2 Mana
    Doomed Crossbow18

    Deal (M + 3) damage to all Enemies, +1 per Tempering level. Transform Blue Gems to Doomskulls, if the Enemy has a Doom, create 5 more. Gain 3 Mana for each Red Enemy. (Boost: x3)

    • +Bleed the first Enemy
    • +Eliminate 2 points of a random Skill from the first Enemy
    • +Deal 5 damage to the first enemy
    • +Create a Firestorm
    • +Drain 2 Mana from Red Enemies
    Jack-o-Lantern13

    Inflict 1-4 Status Effects on an enemy, and explode 4 Gems of their color.

    • +Gain 2 Attack
    • +Gain 4 Mana
    • +Burn the first enemy
    • +10% chance to summon a Quasit
    Scythie McScytheface12

    Choose a Color, and explode 4 Gems of that Color. Deal (M + 1) damage to all Enemies of that Color.

    • +Eliminate 1 Magic from the first Enemy
    • +Steal 3 Life from the first enemy
    • +Steal 2 Mana from the first enemy
    Sins' Harvest14

    Deal (0.5xM + 1) damage to all Enemies. Convert Yellow Gems to Doomskulls.

    • +Eliminate 2 points of a random Skill from the first Enemy
    • +Gain 4 Souls
    • +Steal 2 Mana from the first enemy
    • +Give all Allies 2 Mana
    • +Curse the first Enemy
    Sickle of Sin14

    Deal (M + 7) damage to an Enemy boosted by Sin of Maraj Allies. Then create a mix of 6 Red and Purple Gems for each Sin of Maraj Ally. (Boost: x6)

    • +Gain 1 Magic
    • +Disease the first enemy
    • +Deal 5 damage to the last enemy
    • +Bleed the first Enemy
    The Eighth Sin14

    Pull an Enemy and myself to the front. Create 6 Skulls, and 8 more if my Life is higher.

    • +Eliminate 2 Attack from the first Enemy
    • +Gain 4 Life
    • +Drain 3 Mana from the first enemy
    • +Give all Purple Allies 2 Mana
    Scythe of Sin9

    Remove all Red Gems. Deal (M + 5) damage to an Enemy, boosted by Gems removed. If the Enemy is from Sin of Maraj or if the battle is in Sin of Maraj, deal double damage. (Boost: 3 : 1)

    • +Gain 4 Armor
    • +Deal 5 scatter damage
    • +Curse the first Enemy
    Keystone13

    Gain a Barrier. Give (1.5xM + 1) Life to an Ally. Then Cleanse and Enchant them.

    • +Gain 1 Magic
    • +Gain 4 Souls
    • +Cause a random positive effect on myself
    Doomed Magi18

    Create 4 Brown Gems, +1 Gem per Tempering level. Give (M + 1) Armor to all Purple Allies. If the Enemy has a Doom, eliminate all Armor from a random Enemy.

    • +Gain 1 Magic
    • +Deal 5 scatter damage
    • +Enchant myself
    • +Create a Darkstorm
    • +Drain 2 Mana from Purple Enemies
    Bane of Gods14

    Explode (M + 1) Purple Gems. Grant a random Status Effect to all Sin of Maraj Allies. Then summon a Sin of Maraj Troop.

    • +Eliminate 2 points of a random Skill from the first Enemy
    • +10% chance to summon a Quasit
    • +Steal 2 Mana from the first enemy
    • +Curse the first Enemy
    Doomed Voulge18

    Deal (M + 5) damage to the first 2 Enemies, +2 per Tempering level. Create 2 Purple Gems for each Purple Ally and Enemy. If the Enemy has a Doom, gain a random Status Effect. (Boost: x2)

    • +Gain 2 Attack
    • +Eliminate 2 Attack from the first Enemy
    • +Deals 5 damage to the second enemy
    • +Curse the first Enemy
    • +Drain 2 Mana from Purple Enemies
    Abaddon's Shard20

    Deal (M + 3) damage to an Enemy, boosted by Daemon Allies. If Immortal Abaddon is in my team, explode all Daemonic Portal Gems. (Boost: x100)

    • +Gain 2 Attack
    • +Curse the first Enemy
    • +Deal 5 damage to the first enemy
    • +Eliminate 1 Magic from the first Enemy
    • +Steal 3 Life from the first 2 Enemies, if used in Maraji Expanse, Steal 4 Life instead.
    Bloodcrystal Blade14

    Explode (M + 1) Purple Gems. Grant a random Status Effect to all Sin of Maraj Allies. Then summon a Sin of Maraj Troop.

    • +Eliminate 2 points of a random Skill from the first Enemy
    • +Curse the first Enemy
    • +Deal 5 damage to the first enemy
    • +Give all Purple Allies 2 Mana